My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Ice Wizard
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Hog Rider P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Firecracker Hog Rider Ice Wizard
Poison
Goblin Gang Firecracker Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Void Ice Wizard Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Firecracker Void

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Valkyrie Mirror P.E.K.K.A
Firecracker
Hog Rider Goblin Gang Valkyrie Mirror P.E.K.K.A
Valkyrie
Hog Rider Goblin Gang Firecracker P.E.K.K.A
Hog Rider
Goblin Gang Firecracker Valkyrie Mirror Void
Mirror
Goblin Gang Firecracker Hog Rider
Void
Hog Rider
P.E.K.K.A
Goblin Gang Firecracker Valkyrie Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 1 13

Goblin Gang
Firecracker Valkyrie Mirror P.E.K.K.A Ice Wizard
Firecracker
Valkyrie Goblin Gang Mirror P.E.K.K.A Ice Wizard
Valkyrie
Firecracker Goblin Gang Mirror P.E.K.K.A Ice Wizard
Hog Rider
Mirror
Goblin Gang Firecracker Valkyrie Ice Wizard
Void
P.E.K.K.A
Goblin Gang Firecracker Valkyrie Ice Wizard
Ice Wizard
Goblin Gang Firecracker Valkyrie Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Void
P.E.K.K.A Goblin Gang Firecracker Valkyrie Ice Wizard
Goblin Gang P.E.K.K.A Valkyrie Void Ice Wizard
P.E.K.K.A Goblin Gang Firecracker Valkyrie Ice Wizard
Firecracker Valkyrie P.E.K.K.A
Goblin Gang Firecracker Valkyrie Ice Wizard
Goblin Gang Firecracker Void Ice Wizard
Valkyrie Void P.E.K.K.A
P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Firecracker Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard Firecracker
Goblin Gang Firecracker Ice Wizard
P.E.K.K.A Goblin Gang Valkyrie Ice Wizard
Valkyrie Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Goblin Gang Firecracker Valkyrie P.E.K.K.A
Goblin Gang Firecracker Valkyrie Ice Wizard
Valkyrie Firecracker Ice Wizard
P.E.K.K.A
Goblin Gang Valkyrie Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Void P.E.K.K.A
Void Goblin Gang Firecracker Valkyrie
Goblin Gang P.E.K.K.A Valkyrie
Goblin Gang Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang Valkyrie
Firecracker Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Valkyrie Void Ice Wizard
P.E.K.K.A Valkyrie
Void P.E.K.K.A Firecracker Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Void
P.E.K.K.A Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie P.E.K.K.A
Valkyrie Firecracker P.E.K.K.A Ice Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie
Firecracker Void Ice Wizard
Void
Firecracker Valkyrie Void
Firecracker Valkyrie
Firecracker Ice Wizard
Firecracker
Firecracker Ice Wizard
Void Firecracker
Goblin Gang Void
Firecracker Void Valkyrie
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Void Firecracker
Firecracker Valkyrie
Void
Void
Void
Void
Firecracker Valkyrie Ice Wizard
Firecracker Void Ice Wizard
Void
Void Firecracker
Firecracker Ice Wizard
Firecracker Void
Void
Void
Void Firecracker
P.E.K.K.A
Firecracker
Goblin Gang Void
Firecracker Ice Wizard
Void Goblin Gang Firecracker Valkyrie
Firecracker
Void
Firecracker P.E.K.K.A
Goblin Gang Firecracker
Firecracker Void
Void Firecracker

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