My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Golem Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon
Giant Snowball
Clone Inferno Dragon
Zap
Inferno Tower Clone Inferno Dragon
Barbarian Barrel
Valkyrie Inferno Tower Clone
The Log
Clone
Earthquake
Inferno Tower Clone
Arrows
Clone
Royal Delivery
Valkyrie Clone P.E.K.K.A Inferno Dragon
Fireball
Inferno Tower Clone Inferno Dragon
Poison
Inferno Tower Clone
Lightning
Valkyrie Inferno Tower Inferno Dragon Goblinstein
Rocket
Valkyrie Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Clone P.E.K.K.A Golem Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Valkyrie Inferno Dragon Inferno Tower Goblinstein P.E.K.K.A Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Valkyrie Inferno Dragon Inferno Tower

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
P.E.K.K.A
Inferno Tower
Clone
Golem Inferno Dragon
P.E.K.K.A
Valkyrie
Golem
Clone
Inferno Dragon
Mega Knight Clone
Mega Knight
Inferno Dragon
Goblinstein

Defense Synergies 0 4

Valkyrie
Inferno Tower P.E.K.K.A
Inferno Tower
Valkyrie Mega Knight
Clone
P.E.K.K.A
Valkyrie
Golem
Inferno Dragon
Mega Knight
Mega Knight
Inferno Tower Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Inferno Dragon Valkyrie Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon Valkyrie Mega Knight
Valkyrie P.E.K.K.A Mega Knight
Valkyrie Mega Knight
Inferno Tower Inferno Dragon
Valkyrie Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Inferno Dragon
Valkyrie Inferno Tower Mega Knight
Valkyrie Mega Knight
Inferno Tower Inferno Dragon
Inferno Tower P.E.K.K.A Mega Knight Valkyrie
Valkyrie Mega Knight P.E.K.K.A
Inferno Tower P.E.K.K.A Inferno Dragon Mega Knight
Inferno Tower P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Valkyrie Inferno Tower P.E.K.K.A
Valkyrie Mega Knight
Valkyrie Inferno Dragon Mega Knight
P.E.K.K.A Inferno Tower Inferno Dragon
Valkyrie Mega Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower P.E.K.K.A
Valkyrie Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Valkyrie Inferno Tower
Valkyrie P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
P.E.K.K.A Mega Knight Valkyrie Inferno Tower Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Valkyrie Inferno Tower
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie Inferno Tower
Valkyrie Mega Knight
Inferno Tower Valkyrie P.E.K.K.A Inferno Dragon
Valkyrie Mega Knight Inferno Tower P.E.K.K.A Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie Mega Knight
Valkyrie
Mega Knight
Mega Knight
Valkyrie Mega Knight
Mega Knight
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
P.E.K.K.A Mega Knight
Valkyrie Mega Knight
P.E.K.K.A Mega Knight
Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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