My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Firecracker Inferno Tower Goblin Barrel Skeleton Army Witch Sparky
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Goblin Barrel Skeleton Army Witch Magic Archer Sparky
The Log
Firecracker Goblin Barrel Skeleton Army Witch Sparky
Earthquake
Firecracker Inferno Tower Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Valkyrie Goblin Barrel Skeleton Army Witch Magic Archer Sparky
Fireball
Firecracker Inferno Tower Goblin Barrel Skeleton Army Witch Magic Archer Sparky
Poison
Firecracker Inferno Tower Skeleton Army Witch Magic Archer Sparky
Lightning
Valkyrie Inferno Tower Witch Magic Archer Sparky
Rocket
Valkyrie Inferno Tower Witch Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Valkyrie Magic Archer Inferno Tower Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Barrel Sparky
Valkyrie
Goblin Barrel Firecracker Witch Magic Archer Sparky
Inferno Tower
Goblin Barrel
Valkyrie Firecracker Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
Witch
Valkyrie
Magic Archer
Valkyrie
Sparky
Firecracker Valkyrie Goblin Barrel Skeleton Army

Defense Synergies 2 8

Firecracker
Valkyrie Inferno Tower Skeleton Army
Valkyrie
Firecracker Inferno Tower Witch Magic Archer Sparky
Inferno Tower
Skeleton Army Firecracker Valkyrie
Goblin Barrel
Skeleton Army
Inferno Tower Firecracker Magic Archer Sparky
Witch
Valkyrie
Magic Archer
Valkyrie Skeleton Army
Sparky
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Magic Archer Sparky
Inferno Tower Skeleton Army Sparky Firecracker Valkyrie Witch
Inferno Tower Skeleton Army Witch Sparky Valkyrie
Inferno Tower Skeleton Army Witch Sparky Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Sparky
Skeleton Army Firecracker Valkyrie Magic Archer
Inferno Tower Firecracker Witch Magic Archer
Valkyrie Inferno Tower Magic Archer Sparky
Inferno Tower Witch Sparky Skeleton Army
Skeleton Army Firecracker Valkyrie Inferno Tower Sparky
Valkyrie Skeleton Army Witch Firecracker Magic Archer
Inferno Tower Firecracker Witch Magic Archer
Inferno Tower Skeleton Army Sparky Valkyrie Witch
Valkyrie Skeleton Army Sparky Firecracker Witch Magic Archer
Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky
Sparky Firecracker Valkyrie Inferno Tower Skeleton Army Witch
Firecracker Valkyrie Skeleton Army Witch Magic Archer
Valkyrie Witch Firecracker Magic Archer
Sparky Inferno Tower
Valkyrie Skeleton Army Firecracker Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Witch Sparky
Firecracker Valkyrie Magic Archer
Skeleton Army Valkyrie Inferno Tower Witch Sparky
Valkyrie Skeleton Army Inferno Tower Sparky
Inferno Tower Valkyrie Skeleton Army Witch Sparky
Firecracker Witch Magic Archer
Skeleton Army Sparky Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Skeleton Army Sparky
Firecracker Valkyrie Inferno Tower Skeleton Army Witch Magic Archer Sparky
Inferno Tower Witch Skeleton Army Sparky
Valkyrie Inferno Tower Witch Sparky
Skeleton Army Valkyrie
Skeleton Army Valkyrie Inferno Tower Witch Sparky
Firecracker Valkyrie Skeleton Army Witch Magic Archer Sparky
Inferno Tower Skeleton Army Witch Sparky Firecracker Valkyrie Magic Archer
Valkyrie Firecracker Inferno Tower Witch Magic Archer Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Sparky
Firecracker Magic Archer
Magic Archer Sparky
Firecracker Valkyrie Sparky
Firecracker Valkyrie Magic Archer Sparky
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer Sparky
Firecracker Magic Archer
Firecracker
Sparky
Firecracker Valkyrie Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Witch Magic Archer Sparky
Magic Archer Firecracker Sparky
Sparky
Sparky
Firecracker Magic Archer Sparky
Firecracker Valkyrie Witch Magic Archer
Magic Archer Sparky
Sparky
Firecracker Valkyrie Witch Magic Archer Sparky
Witch
Firecracker Witch Magic Archer Sparky
Witch Magic Archer Sparky
Firecracker Magic Archer Sparky
Firecracker Witch Magic Archer Sparky
Firecracker Witch
Sparky
Magic Archer Sparky
Firecracker Magic Archer Sparky
Sparky
Firecracker Magic Archer Sparky
Skeleton Army Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Valkyrie Magic Archer Sparky
Firecracker Magic Archer
Sparky
Firecracker Sparky
Firecracker Witch Magic Archer Sparky
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer Sparky
Sparky
Firecracker Sparky

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