My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Rune Giant Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Inferno Tower Witch Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Wizard Witch
The Log
Witch Ram Rider
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch P.E.K.K.A Ram Rider
Fireball
Inferno Tower Wizard Witch Ram Rider
Poison
Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch Ram Rider
Rocket
Valkyrie Inferno Tower Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Rune Giant Inferno Tower Wizard Witch Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Rune Giant Inferno Tower Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Witch P.E.K.K.A Ram Rider
Inferno Tower
Wizard
Valkyrie P.E.K.K.A Ram Rider
Rune Giant
Witch
Valkyrie P.E.K.K.A Ram Rider
Lightning
Ram Rider
P.E.K.K.A
Valkyrie Wizard Witch Ram Rider
Ram Rider
Lightning Valkyrie Wizard Witch P.E.K.K.A

Defense Synergies 0 5

Valkyrie
Inferno Tower Wizard Witch P.E.K.K.A
Inferno Tower
Valkyrie
Wizard
Valkyrie P.E.K.K.A
Rune Giant
Witch
Valkyrie
Lightning
P.E.K.K.A
Valkyrie Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Inferno Tower Wizard Ram Rider
Inferno Tower P.E.K.K.A Valkyrie Witch Ram Rider
Inferno Tower Witch P.E.K.K.A Ram Rider Valkyrie Lightning
Inferno Tower Witch P.E.K.K.A Valkyrie Ram Rider
Lightning Valkyrie P.E.K.K.A
Valkyrie
Inferno Tower Lightning Ram Rider Wizard Witch
Lightning Valkyrie Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower Witch P.E.K.K.A
Valkyrie Inferno Tower
Valkyrie Witch Wizard Ram Rider
Inferno Tower Wizard Witch Ram Rider
Inferno Tower P.E.K.K.A Valkyrie Wizard Witch Lightning Ram Rider
Valkyrie Wizard Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower Lightning P.E.K.K.A Ram Rider
Wizard Valkyrie Inferno Tower Witch P.E.K.K.A
Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Witch Ram Rider
P.E.K.K.A Inferno Tower Ram Rider
Valkyrie Wizard Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch P.E.K.K.A
Valkyrie Wizard Lightning
P.E.K.K.A Valkyrie Inferno Tower Witch Lightning Ram Rider
Valkyrie Lightning P.E.K.K.A Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Valkyrie Witch Ram Rider
Wizard Witch Ram Rider
P.E.K.K.A Valkyrie Inferno Tower Witch Lightning Ram Rider
Inferno Tower P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Valkyrie Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower Witch
Lightning P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Valkyrie Inferno Tower Wizard Witch Ram Rider
Wizard Valkyrie Witch
Inferno Tower Witch Valkyrie Lightning P.E.K.K.A
Valkyrie Inferno Tower Wizard Witch P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Ram Rider
Lightning
Lightning Valkyrie
Wizard Valkyrie
Wizard Witch Ram Rider
Wizard Witch
Wizard Lightning Ram Rider
Wizard Lightning Ram Rider
Lightning
Lightning Valkyrie Wizard Ram Rider
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard Witch
Lightning Wizard
Lightning
Lightning
Lightning Wizard
Lightning Valkyrie Wizard Witch
Lightning
Lightning Wizard
Lightning
Lightning
Valkyrie Wizard Witch
Witch
Wizard Witch Lightning Ram Rider
Lightning Wizard Witch Ram Rider
Lightning
Lightning Wizard Witch
Lightning Wizard Witch
Lightning
Lightning Wizard
Lightning
P.E.K.K.A
Wizard Lightning
Lightning Witch
Lightning Wizard Witch Ram Rider
Lightning Valkyrie Wizard
Wizard Lightning
Lightning
P.E.K.K.A
Witch Lightning
Witch Lightning
Lightning Witch
P.E.K.K.A
Lightning Wizard

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