My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince Giant Skeleton Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Inferno Tower Witch Prince Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Wizard Witch Giant Skeleton
The Log
Witch Prince Giant Skeleton Ram Rider
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Prince Giant Skeleton Ram Rider
Fireball
Inferno Tower Wizard Witch Ram Rider
Poison
Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch Prince Ram Rider
Rocket
Valkyrie Inferno Tower Wizard Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Prince Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Inferno Tower Wizard Witch Prince Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Valkyrie Inferno Tower Wizard Witch

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Wizard Witch Giant Skeleton Ram Rider
Inferno Tower
Wizard
Valkyrie Prince Giant Skeleton Ram Rider Mega Knight
Witch
Valkyrie Prince Giant Skeleton Ram Rider Mega Knight
Prince
Valkyrie Mega Knight Wizard Witch Ram Rider
Giant Skeleton
Valkyrie Wizard Witch
Ram Rider
Valkyrie Wizard Witch Prince Mega Knight
Mega Knight
Prince Wizard Witch Ram Rider

Defense Synergies 0 12

Valkyrie
Inferno Tower Wizard Witch Prince
Inferno Tower
Valkyrie Prince Mega Knight
Wizard
Valkyrie Prince Giant Skeleton Mega Knight
Witch
Valkyrie Prince Giant Skeleton Mega Knight
Prince
Valkyrie Inferno Tower Wizard Witch
Giant Skeleton
Wizard Witch
Ram Rider
Mega Knight
Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Ram Rider
Inferno Tower Valkyrie Witch Prince Ram Rider Mega Knight
Inferno Tower Witch Prince Ram Rider Mega Knight Valkyrie Giant Skeleton
Inferno Tower Witch Prince Valkyrie Ram Rider Mega Knight
Valkyrie Prince Giant Skeleton Mega Knight
Valkyrie Mega Knight
Inferno Tower Ram Rider Wizard Witch
Valkyrie Inferno Tower Giant Skeleton Ram Rider Mega Knight
Inferno Tower Witch Prince
Valkyrie Inferno Tower Prince Giant Skeleton Mega Knight
Valkyrie Witch Wizard Giant Skeleton Ram Rider Mega Knight
Inferno Tower Wizard Witch Ram Rider
Inferno Tower Prince Mega Knight Valkyrie Wizard Witch Giant Skeleton Ram Rider
Valkyrie Wizard Mega Knight Witch Prince
Inferno Tower Prince Ram Rider Mega Knight
Inferno Tower Prince Ram Rider Mega Knight
Wizard Mega Knight Valkyrie Inferno Tower Witch Prince
Valkyrie Mega Knight Wizard Witch Prince Ram Rider
Valkyrie Wizard Witch Giant Skeleton Ram Rider Mega Knight
Inferno Tower Prince Ram Rider
Valkyrie Wizard Mega Knight Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Witch Prince Giant Skeleton
Valkyrie Wizard Prince Mega Knight
Giant Skeleton Mega Knight Valkyrie Inferno Tower Witch Prince Ram Rider
Valkyrie Prince Giant Skeleton Mega Knight Inferno Tower Ram Rider
Inferno Tower Giant Skeleton Valkyrie Witch Prince Ram Rider Mega Knight
Wizard Witch Ram Rider
Prince Valkyrie Inferno Tower Witch Giant Skeleton Ram Rider
Inferno Tower Giant Skeleton Mega Knight Valkyrie Prince
Giant Skeleton Mega Knight Valkyrie Inferno Tower Witch Prince
Inferno Tower Witch
Mega Knight Valkyrie Inferno Tower Witch Prince Giant Skeleton
Mega Knight Valkyrie Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Valkyrie Inferno Tower Wizard Witch Ram Rider
Wizard Valkyrie Witch Mega Knight
Inferno Tower Witch Valkyrie Prince Giant Skeleton
Valkyrie Mega Knight Inferno Tower Wizard Witch Giant Skeleton
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Ram Rider
Giant Skeleton
Valkyrie Prince Giant Skeleton
Wizard Valkyrie Mega Knight
Wizard Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Prince
Valkyrie Wizard Prince Ram Rider
Wizard
Prince
Wizard Witch
Wizard Mega Knight
Wizard Prince Mega Knight
Valkyrie Wizard Witch Mega Knight
Prince Giant Skeleton Mega Knight
Wizard
Prince
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch Ram Rider
Wizard Witch Prince Ram Rider Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Prince Giant Skeleton Mega Knight
Wizard
Witch Prince
Wizard Witch Ram Rider
Valkyrie Wizard Prince Mega Knight
Wizard
Giant Skeleton
Prince Mega Knight
Witch Giant Skeleton
Witch
Witch Prince Giant Skeleton Mega Knight
Prince
Wizard Mega Knight

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