My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Musketeer Hog Rider Wall Breakers
Zap
Inferno Tower Wall Breakers
Barbarian Barrel
Musketeer Valkyrie Inferno Tower Wall Breakers Electro Wizard
The Log
Musketeer Hog Rider Wall Breakers
Earthquake
Hog Rider Inferno Tower
Arrows
Wall Breakers
Royal Delivery
Musketeer Valkyrie Hog Rider Wall Breakers Electro Wizard
Fireball
Musketeer Hog Rider Inferno Tower Wall Breakers Electro Wizard
Poison
Musketeer Inferno Tower Electro Wizard
Lightning
Musketeer Valkyrie Inferno Tower Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Earthquake Musketeer Valkyrie Hog Rider Electro Wizard Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Earthquake Musketeer Valkyrie

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hog Rider Wall Breakers Electro Giant
Musketeer
Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Wall Breakers Electro Wizard
Hog Rider
Earthquake Musketeer Valkyrie Electro Wizard
Inferno Tower
Wall Breakers
Valkyrie Earthquake Electro Wizard
Electro Giant
Earthquake
Electro Wizard
Valkyrie Hog Rider Wall Breakers

Defense Synergies 2 5

Earthquake
Inferno Tower
Musketeer
Valkyrie Inferno Tower Electro Wizard
Valkyrie
Musketeer Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Earthquake Musketeer Valkyrie
Wall Breakers
Electro Giant
Electro Wizard
Inferno Tower Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Musketeer Valkyrie Electro Wizard
Inferno Tower Musketeer Valkyrie Electro Wizard
Inferno Tower Musketeer Valkyrie Electro Wizard
Earthquake Valkyrie
Earthquake Musketeer Valkyrie Electro Wizard
Musketeer Inferno Tower Electro Wizard
Earthquake Musketeer Valkyrie Inferno Tower Electro Giant Electro Wizard
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower Electro Wizard
Valkyrie Electro Wizard Earthquake Musketeer Electro Giant
Musketeer Inferno Tower Electro Wizard
Inferno Tower Earthquake Musketeer Valkyrie Electro Wizard
Valkyrie Earthquake Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Electro Giant Electro Wizard
Musketeer Valkyrie Inferno Tower Electro Wizard
Valkyrie Musketeer Electro Wizard
Earthquake Valkyrie Musketeer Electro Wizard
Musketeer Inferno Tower Electro Wizard
Valkyrie Earthquake Musketeer Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Electro Giant Electro Wizard
Electro Wizard Musketeer Valkyrie
Musketeer Valkyrie Inferno Tower Electro Wizard
Valkyrie Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer Valkyrie
Electro Giant Musketeer Electro Wizard
Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Valkyrie Inferno Tower
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower
Valkyrie Electro Giant Electro Wizard
Valkyrie Inferno Tower
Musketeer Valkyrie Electro Giant
Inferno Tower Electro Giant Electro Wizard Musketeer Valkyrie
Valkyrie Earthquake Musketeer Inferno Tower Electro Giant Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Valkyrie
Musketeer Electro Wizard
Earthquake
Earthquake Musketeer Valkyrie
Earthquake Valkyrie
Electro Giant Musketeer
Earthquake Musketeer
Earthquake
Musketeer Electro Wizard
Earthquake Musketeer Valkyrie Electro Wizard
Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake
Earthquake Musketeer Electro Wizard
Earthquake Valkyrie Electro Giant
Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake Electro Giant Valkyrie
Earthquake Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer Electro Giant Electro Wizard
Electro Wizard Musketeer Electro Giant
Earthquake Musketeer
Electro Wizard
Earthquake
Earthquake Electro Wizard Musketeer
Musketeer Electro Wizard
Musketeer Valkyrie Electro Wizard
Earthquake Musketeer
Electro Giant
Musketeer
Electro Giant Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Giant Electro Wizard

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