My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Valkyrie Battle Ram Wizard Dark Prince Electro Wizard
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Royal Delivery
Valkyrie Battle Ram Wizard Dark Prince P.E.K.K.A Electro Wizard
Fireball
Battle Ram Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Dark Prince Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rage Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Battle Ram Dark Prince Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Valkyrie Battle Ram Dark Prince

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Battle Ram Wizard Dark Prince P.E.K.K.A Electro Wizard
Battle Ram
Valkyrie Lightning P.E.K.K.A Electro Wizard
Wizard
Valkyrie Rage Dark Prince P.E.K.K.A
Rage
Wizard Dark Prince Electro Wizard
Dark Prince
Valkyrie Wizard Rage Lightning Electro Wizard
Lightning
Battle Ram Dark Prince
P.E.K.K.A
Electro Wizard Valkyrie Battle Ram Wizard
Electro Wizard
P.E.K.K.A Valkyrie Battle Ram Rage Dark Prince

Defense Synergies 0 8

Valkyrie
Wizard P.E.K.K.A Electro Wizard
Battle Ram
Wizard
Valkyrie Dark Prince P.E.K.K.A Electro Wizard
Rage
Dark Prince
Wizard Electro Wizard
Lightning
P.E.K.K.A
Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard Electro Wizard
P.E.K.K.A Valkyrie Dark Prince Electro Wizard
P.E.K.K.A Valkyrie Dark Prince Lightning Electro Wizard
P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Lightning Valkyrie Dark Prince P.E.K.K.A
Valkyrie Dark Prince Electro Wizard
Lightning Electro Wizard Wizard
Lightning Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Wizard Dark Prince
Wizard Electro Wizard
P.E.K.K.A Valkyrie Wizard Dark Prince Lightning Electro Wizard
Valkyrie Wizard Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Electro Wizard
Wizard Valkyrie Dark Prince P.E.K.K.A Electro Wizard
Valkyrie Wizard Dark Prince Electro Wizard
Valkyrie Wizard Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Wizard Lightning
P.E.K.K.A Valkyrie Dark Prince Lightning Electro Wizard
Valkyrie Dark Prince Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Dark Prince
Wizard Electro Wizard
Dark Prince P.E.K.K.A Valkyrie Lightning Electro Wizard
P.E.K.K.A Valkyrie Dark Prince
Lightning P.E.K.K.A Electro Wizard Valkyrie Dark Prince
P.E.K.K.A
P.E.K.K.A Valkyrie Dark Prince
Lightning P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Dark Prince Lightning P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Valkyrie Dark Prince Lightning P.E.K.K.A
Valkyrie Wizard Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Electro Wizard
Lightning
Lightning Valkyrie Dark Prince
Wizard Valkyrie Dark Prince
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Electro Wizard
Lightning Valkyrie Wizard Dark Prince Electro Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning Wizard Dark Prince Electro Wizard
Lightning Valkyrie Wizard
Lightning
Lightning Wizard
Lightning
Lightning
Valkyrie Wizard Dark Prince
Wizard Lightning Electro Wizard
Lightning Wizard
Lightning
Lightning Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Wizard
Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning
Lightning Electro Wizard Dark Prince
Lightning Wizard Electro Wizard
Lightning Valkyrie Wizard Dark Prince Electro Wizard
Wizard Lightning
Lightning
Dark Prince P.E.K.K.A
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Dark Prince Electro Wizard
P.E.K.K.A
Lightning Wizard

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