My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince Miner Fisherman
Giant Snowball
Bats Skeleton Army Miner Fisherman
Zap
Bats Skeleton Army Prince Fisherman
Barbarian Barrel
Valkyrie Skeleton Army Royal Ghost
The Log
Skeleton Army Prince Fisherman
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Prince Miner Royal Ghost Fisherman
Fireball
Skeleton Army Fisherman
Poison
Bats Skeleton Army Fisherman
Lightning
Valkyrie Prince Fisherman
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Prince Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Miner Royal Ghost Fisherman Valkyrie Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Prince Fisherman
Valkyrie
Bats Prince Royal Ghost Fisherman
Skeleton Army
Prince
Valkyrie Bats The Log Miner Royal Ghost
The Log
Prince Miner Fisherman
Miner
Bats Prince The Log Royal Ghost
Royal Ghost
Valkyrie Prince Miner Fisherman
Fisherman
Bats Valkyrie The Log Royal Ghost

Defense Synergies 1 13

Bats
Valkyrie Prince The Log Fisherman
Valkyrie
Bats Prince The Log Fisherman
Skeleton Army
Prince The Log
Prince
The Log Bats Valkyrie Skeleton Army Fisherman
The Log
Prince Bats Valkyrie Skeleton Army Miner Royal Ghost Fisherman
Miner
The Log
Royal Ghost
The Log
Fisherman
Bats Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeleton Army Bats Valkyrie Prince The Log Fisherman
Skeleton Army Prince Fisherman Bats Valkyrie
Skeleton Army Prince Bats Valkyrie Fisherman
Valkyrie Skeleton Army Prince The Log
Skeleton Army The Log Bats Valkyrie Royal Ghost
Bats
Valkyrie The Log
Skeleton Army Prince Fisherman
Skeleton Army Valkyrie Prince Miner Royal Ghost Fisherman
Bats Valkyrie Skeleton Army The Log Royal Ghost Fisherman
Bats
Skeleton Army Prince Bats Valkyrie The Log
Valkyrie Skeleton Army Bats Prince The Log Royal Ghost
Skeleton Army Prince
Skeleton Army Prince The Log Fisherman
Bats Valkyrie Skeleton Army Prince Fisherman
Bats Valkyrie Skeleton Army Prince The Log Royal Ghost Fisherman
Valkyrie The Log Bats Royal Ghost Fisherman
Prince Fisherman
Valkyrie Skeleton Army Royal Ghost Bats Prince The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince Royal Ghost Fisherman
Valkyrie Prince The Log Miner Royal Ghost Fisherman
Skeleton Army Bats Valkyrie Prince The Log Fisherman
Valkyrie Skeleton Army Prince Bats The Log Fisherman
Valkyrie Skeleton Army Prince Fisherman
Bats
Skeleton Army Prince Bats Valkyrie
Valkyrie Skeleton Army Prince Fisherman
Bats Valkyrie Skeleton Army Prince The Log
Skeleton Army
Bats Valkyrie Prince
Skeleton Army Valkyrie Prince The Log
Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Prince The Log Fisherman
Bats Valkyrie The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Royal Ghost
The Log Miner Royal Ghost Fisherman
The Log Miner
Valkyrie Prince The Log
Valkyrie The Log
Bats
The Log
The Log
The Log Miner Fisherman
Bats Prince Fisherman
Miner Valkyrie Prince The Log Fisherman
The Log Miner Fisherman
Fisherman
Prince The Log Fisherman
The Log
The Log
Bats Fisherman
Prince The Log Fisherman
Valkyrie The Log Miner
Prince The Log
Prince The Log Fisherman
The Log
The Log Valkyrie
Fisherman
The Log Miner Royal Ghost Fisherman
Prince The Log Miner Fisherman
Miner The Log Fisherman
Bats
Bats
The Log Miner
Prince
The Log
Bats Skeleton Army Prince
The Log
Miner Valkyrie Prince
The Log
Prince
Bats The Log
Bats
Prince The Log Miner Royal Ghost
Prince

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