My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Baby Dragon Electro Dragon Miner
Zap
Guards
Barbarian Barrel
Valkyrie Guards
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Baby Dragon Electro Dragon Bowler Miner
Fireball
Baby Dragon Electro Dragon Bowler
Poison
Guards Electro Dragon
Lightning
Valkyrie Baby Dragon Electro Dragon Bowler
Rocket
Valkyrie Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado Baby Dragon Bowler Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Miner Valkyrie Baby Dragon Electro Dragon Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Miner Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Tornado Baby Dragon Electro Dragon
Guards
Miner
Tornado
Baby Dragon Valkyrie Electro Dragon Bowler
Baby Dragon
Tornado Valkyrie Electro Dragon Bowler Lightning Miner
Electro Dragon
Valkyrie Tornado Baby Dragon Bowler Miner
Bowler
Tornado Baby Dragon Electro Dragon Lightning Miner
Lightning
Baby Dragon Bowler
Miner
Guards Baby Dragon Electro Dragon Bowler

Defense Synergies 1 11

Valkyrie
Tornado Baby Dragon Electro Dragon Bowler
Guards
Baby Dragon Electro Dragon
Tornado
Bowler Valkyrie Baby Dragon Electro Dragon
Baby Dragon
Valkyrie Guards Tornado Electro Dragon Bowler
Electro Dragon
Valkyrie Guards Tornado Baby Dragon Bowler
Bowler
Tornado Valkyrie Baby Dragon Electro Dragon
Lightning
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Valkyrie Baby Dragon Electro Dragon
Valkyrie Electro Dragon
Tornado Bowler Valkyrie Electro Dragon Lightning
Valkyrie Guards Electro Dragon Bowler
Lightning Valkyrie Tornado Bowler
Tornado Bowler Valkyrie Guards Baby Dragon Electro Dragon
Tornado Lightning Baby Dragon Electro Dragon
Bowler Lightning Valkyrie Baby Dragon Electro Dragon
Tornado
Guards Tornado Valkyrie Bowler Miner
Valkyrie Guards Tornado Baby Dragon Electro Dragon Bowler
Tornado Baby Dragon Electro Dragon
Bowler Valkyrie Guards Electro Dragon Lightning
Valkyrie Bowler Guards Tornado Baby Dragon Electro Dragon
Tornado Bowler Lightning
Valkyrie Tornado Electro Dragon Bowler
Valkyrie Guards Tornado Baby Dragon Electro Dragon Bowler
Valkyrie Tornado Baby Dragon Guards Electro Dragon Bowler
Tornado
Valkyrie Bowler Guards Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Bowler
Valkyrie Baby Dragon Electro Dragon Bowler Lightning Miner
Guards Valkyrie Electro Dragon Bowler Lightning
Valkyrie Guards Bowler Lightning Tornado
Valkyrie Guards Bowler
Tornado Baby Dragon Electro Dragon
Guards Valkyrie Bowler Lightning
Valkyrie
Electro Dragon Lightning Valkyrie Tornado Baby Dragon
Guards
Valkyrie Guards Electro Dragon Bowler
Lightning Valkyrie Guards Tornado Bowler
Bowler Lightning Valkyrie Guards
Valkyrie Baby Dragon Electro Dragon Bowler
Guards Electro Dragon Valkyrie Tornado Baby Dragon Bowler Lightning
Valkyrie Bowler Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Guards Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon Bowler Miner
Lightning Baby Dragon Electro Dragon Miner
Lightning Valkyrie Guards
Valkyrie Baby Dragon Bowler
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Bowler
Tornado Baby Dragon Electro Dragon Bowler Lightning
Miner Tornado Electro Dragon Lightning
Lightning Guards Tornado Electro Dragon Bowler
Lightning Miner Valkyrie Tornado Electro Dragon Bowler
Lightning Tornado Baby Dragon Electro Dragon
Lightning Baby Dragon Bowler Miner
Lightning Baby Dragon Electro Dragon
Lightning Baby Dragon
Lightning Baby Dragon Electro Dragon Bowler
Lightning Baby Dragon Electro Dragon Bowler
Lightning Tornado
Lightning
Lightning Baby Dragon Electro Dragon Bowler
Lightning Valkyrie Tornado Baby Dragon Electro Dragon Bowler Miner
Lightning Baby Dragon Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Baby Dragon Electro Dragon
Tornado Valkyrie Baby Dragon Electro Dragon Bowler
Miner Tornado Baby Dragon Electro Dragon Bowler Lightning
Lightning Tornado Baby Dragon Electro Dragon Bowler Miner
Lightning Miner Tornado Baby Dragon
Lightning Tornado Baby Dragon Electro Dragon
Electro Dragon Lightning Guards
Lightning Bowler
Lightning Electro Dragon Miner
Lightning Electro Dragon
Bowler Lightning
Lightning Guards Electro Dragon
Lightning Tornado Baby Dragon Electro Dragon
Lightning Miner Valkyrie Baby Dragon Electro Dragon Bowler
Baby Dragon Electro Dragon Bowler Lightning
Lightning Tornado
Electro Dragon
Electro Dragon Guards Tornado Baby Dragon Bowler Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Baby Dragon Bowler Miner
Lightning Electro Dragon Bowler

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