My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Baby Dragon Balloon Princess Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon Balloon Princess Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Skeleton King
Giant Snowball
Battle Ram Baby Dragon Balloon Princess Lumberjack Skeleton King
Zap
Battle Ram Balloon Princess Skeleton King
Barbarian Barrel
Valkyrie Battle Ram Wizard Princess Lumberjack Skeleton King
The Log
Battle Ram Princess Lumberjack Skeleton King
Earthquake
Skeleton King
Arrows
Princess Skeleton King
Royal Delivery
Valkyrie Battle Ram Wizard Baby Dragon Balloon Princess Lumberjack Skeleton King
Fireball
Battle Ram Wizard Baby Dragon Balloon Princess Lumberjack Skeleton King
Poison
Wizard Balloon Princess Skeleton King
Lightning
Valkyrie Battle Ram Wizard Baby Dragon Balloon Lumberjack Skeleton King
Rocket
Valkyrie Wizard Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Valkyrie Battle Ram Baby Dragon Lumberjack Skeleton King Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Valkyrie Battle Ram Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Lumberjack Battle Ram Wizard Baby Dragon
Battle Ram
Valkyrie Baby Dragon Princess Lumberjack
Wizard
Valkyrie Balloon Lumberjack
Baby Dragon
Valkyrie Battle Ram Balloon Lumberjack
Balloon
Valkyrie Lumberjack Wizard Baby Dragon Princess
Princess
Battle Ram Balloon
Lumberjack
Valkyrie Balloon Battle Ram Wizard Baby Dragon
Skeleton King

Defense Synergies 0 9

Valkyrie
Wizard Baby Dragon Princess Lumberjack
Battle Ram
Wizard
Valkyrie Lumberjack Skeleton King
Baby Dragon
Valkyrie Lumberjack Skeleton King
Balloon
Princess
Valkyrie Skeleton King
Lumberjack
Valkyrie Wizard Baby Dragon
Skeleton King
Wizard Baby Dragon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Lumberjack Valkyrie
Lumberjack Valkyrie
Lumberjack Valkyrie Skeleton King
Valkyrie Princess Lumberjack
Valkyrie Baby Dragon Lumberjack
Wizard Baby Dragon Princess
Valkyrie Baby Dragon
Princess Lumberjack Skeleton King
Valkyrie Lumberjack
Valkyrie Wizard Baby Dragon Princess Lumberjack Skeleton King
Wizard Baby Dragon Princess
Lumberjack Valkyrie Wizard
Valkyrie Wizard Baby Dragon Princess Lumberjack Skeleton King
Lumberjack Skeleton King
Lumberjack
Wizard Valkyrie Lumberjack
Valkyrie Wizard Baby Dragon Lumberjack
Valkyrie Wizard Baby Dragon Princess Lumberjack
Lumberjack
Valkyrie Wizard Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Valkyrie Wizard Baby Dragon Lumberjack
Lumberjack Valkyrie
Valkyrie Lumberjack
Valkyrie Lumberjack
Wizard Baby Dragon Princess
Valkyrie Lumberjack
Valkyrie Lumberjack
Valkyrie Baby Dragon
Valkyrie Lumberjack
Valkyrie
Valkyrie Wizard Lumberjack Skeleton King
Wizard Valkyrie Baby Dragon Princess
Valkyrie Baby Dragon Lumberjack Skeleton King
Valkyrie Wizard Baby Dragon Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Baby Dragon Princess
Baby Dragon
Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard
Lumberjack
Valkyrie Wizard Princess
Wizard Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Valkyrie Wizard Baby Dragon Princess
Baby Dragon
Wizard Princess
Baby Dragon
Valkyrie Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Baby Dragon
Wizard Baby Dragon Princess
Wizard
Wizard
Princess
Wizard Princess
Princess
Wizard Baby Dragon Princess
Valkyrie Wizard Baby Dragon Princess Lumberjack
Wizard Baby Dragon Princess Skeleton King
Baby Dragon Princess Skeleton King
Princess
Baby Dragon Princess
Wizard

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