My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 8 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Baby Dragon Magic Archer Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Barbarian Hut Three Musketeers Baby Dragon Magic Archer Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers Baby Dragon Little Prince
Zap
Three Musketeers Little Prince
Barbarian Barrel
Valkyrie Wizard Barbarian Hut Three Musketeers Magic Archer Little Prince
The Log
Barbarian Hut Three Musketeers Little Prince
Earthquake
Barbarian Hut
Arrows
Little Prince
Royal Delivery
Valkyrie Wizard Three Musketeers Baby Dragon Magic Archer Mother Witch Little Prince
Fireball
Wizard Barbarian Hut Three Musketeers Baby Dragon Magic Archer Mother Witch Little Prince
Poison
Wizard Barbarian Hut Three Musketeers Magic Archer Mother Witch Little Prince
Lightning
Valkyrie Wizard Barbarian Hut Three Musketeers Baby Dragon Magic Archer Mother Witch Little Prince
Rocket
Valkyrie Wizard Barbarian Hut Three Musketeers Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Valkyrie Baby Dragon Magic Archer Mother Witch Wizard Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Little Prince Valkyrie Baby Dragon Magic Archer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Barbarian Hut Three Musketeers Baby Dragon Magic Archer Mother Witch Little Prince
Wizard
Valkyrie
Barbarian Hut
Valkyrie Three Musketeers Baby Dragon Magic Archer Mother Witch
Three Musketeers
Valkyrie Barbarian Hut
Baby Dragon
Valkyrie Barbarian Hut
Magic Archer
Valkyrie Barbarian Hut Mother Witch
Mother Witch
Valkyrie Barbarian Hut Magic Archer
Little Prince
Valkyrie

Defense Synergies 0 11

Valkyrie
Wizard Baby Dragon Magic Archer Mother Witch Little Prince
Wizard
Valkyrie
Barbarian Hut
Baby Dragon Magic Archer Mother Witch
Three Musketeers
Baby Dragon
Valkyrie Barbarian Hut Mother Witch Little Prince
Magic Archer
Valkyrie Barbarian Hut Mother Witch
Mother Witch
Valkyrie Barbarian Hut Baby Dragon Magic Archer
Little Prince
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Valkyrie Wizard Baby Dragon Magic Archer
Barbarian Hut Valkyrie Three Musketeers
Barbarian Hut Three Musketeers Valkyrie
Barbarian Hut Three Musketeers Valkyrie
Valkyrie
Valkyrie Baby Dragon Magic Archer Mother Witch
Three Musketeers Wizard Barbarian Hut Baby Dragon Magic Archer Little Prince
Barbarian Hut Valkyrie Baby Dragon Magic Archer
Barbarian Hut Three Musketeers
Valkyrie Little Prince
Valkyrie Mother Witch Wizard Baby Dragon Magic Archer
Three Musketeers Wizard Barbarian Hut Baby Dragon Magic Archer
Barbarian Hut Valkyrie Wizard Three Musketeers
Valkyrie Wizard Barbarian Hut Three Musketeers Baby Dragon Magic Archer
Barbarian Hut Three Musketeers
Barbarian Hut Three Musketeers
Wizard Barbarian Hut Three Musketeers Valkyrie
Valkyrie Wizard Barbarian Hut Three Musketeers Baby Dragon Magic Archer Little Prince
Valkyrie Wizard Baby Dragon Barbarian Hut Magic Archer Mother Witch Little Prince
Barbarian Hut Three Musketeers
Valkyrie Wizard Baby Dragon Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut
Valkyrie Wizard Baby Dragon Magic Archer
Valkyrie Barbarian Hut
Valkyrie Barbarian Hut
Barbarian Hut Valkyrie Three Musketeers
Wizard Mother Witch Three Musketeers Baby Dragon Magic Archer
Valkyrie Barbarian Hut
Valkyrie Barbarian Hut
Valkyrie Barbarian Hut Baby Dragon Magic Archer
Barbarian Hut Three Musketeers
Valkyrie
Valkyrie
Valkyrie Wizard Barbarian Hut Three Musketeers
Wizard Valkyrie Barbarian Hut Three Musketeers Baby Dragon Magic Archer
Valkyrie Barbarian Hut Three Musketeers Baby Dragon Magic Archer Little Prince
Valkyrie Wizard Barbarian Hut Baby Dragon Magic Archer Mother Witch
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Barbarian Hut Baby Dragon
Baby Dragon Magic Archer
Barbarian Hut Baby Dragon Magic Archer
Valkyrie Barbarian Hut
Wizard Valkyrie Baby Dragon Magic Archer
Wizard Mother Witch Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Barbarian Hut Baby Dragon Magic Archer
Wizard
Three Musketeers
Valkyrie Wizard Magic Archer
Wizard Baby Dragon Magic Archer
Barbarian Hut Three Musketeers Baby Dragon Magic Archer
Baby Dragon Magic Archer
Barbarian Hut Baby Dragon Magic Archer
Wizard Barbarian Hut Three Musketeers Baby Dragon Magic Archer
Magic Archer Wizard Barbarian Hut Three Musketeers Baby Dragon
Three Musketeers
Wizard Three Musketeers Baby Dragon Magic Archer
Valkyrie Wizard Baby Dragon Magic Archer Mother Witch Little Prince
Baby Dragon Magic Archer
Wizard
Barbarian Hut Baby Dragon
Mother Witch Valkyrie Wizard Baby Dragon Magic Archer Little Prince
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer Mother Witch Little Prince
Wizard
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Barbarian Hut Magic Archer
Wizard Three Musketeers Baby Dragon Magic Archer
Valkyrie Wizard Three Musketeers Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Three Musketeers
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer Little Prince
Wizard

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