My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Barbarian Hut Balloon X-Bow Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Firecracker Balloon X-Bow
Barbarian Barrel
Firecracker Valkyrie Wizard Barbarian Hut X-Bow Electro Wizard
The Log
Firecracker Barbarian Hut X-Bow
Earthquake
Firecracker Barbarian Hut X-Bow
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Balloon Electro Wizard
Fireball
Firecracker Wizard Barbarian Hut Balloon X-Bow Electro Wizard
Poison
Firecracker Wizard Barbarian Hut Balloon X-Bow Electro Wizard
Lightning
Valkyrie Wizard Barbarian Hut Balloon X-Bow Electro Wizard
Rocket
Valkyrie Wizard Barbarian Hut Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Electro Wizard Wizard Balloon Barbarian Hut X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Valkyrie Electro Wizard Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Barbarian Hut Balloon X-Bow Golem
Valkyrie
Balloon Firecracker Wizard Barbarian Hut X-Bow Electro Wizard
Wizard
Valkyrie Balloon Golem
Barbarian Hut
Firecracker Valkyrie X-Bow
Balloon
Valkyrie Firecracker Wizard Golem Electro Wizard
X-Bow
Firecracker Valkyrie Barbarian Hut
Golem
Firecracker Wizard Balloon Electro Wizard
Electro Wizard
Valkyrie Balloon Golem

Defense Synergies 1 10

Firecracker
Valkyrie Barbarian Hut X-Bow Electro Wizard
Valkyrie
Firecracker Wizard X-Bow Electro Wizard
Wizard
Valkyrie Electro Wizard
Barbarian Hut
Firecracker X-Bow Electro Wizard
Balloon
X-Bow
Firecracker Valkyrie Barbarian Hut Electro Wizard
Golem
Electro Wizard
Firecracker Valkyrie Wizard Barbarian Hut X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker Valkyrie Wizard X-Bow Electro Wizard
Barbarian Hut Firecracker Valkyrie X-Bow Electro Wizard
Barbarian Hut Valkyrie Electro Wizard
Barbarian Hut Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie X-Bow
Firecracker Valkyrie X-Bow Electro Wizard
Electro Wizard Firecracker Wizard Barbarian Hut X-Bow
Barbarian Hut Valkyrie X-Bow Electro Wizard
Barbarian Hut X-Bow
Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Firecracker Wizard X-Bow
Firecracker Wizard Barbarian Hut Electro Wizard
Barbarian Hut Valkyrie Wizard X-Bow Electro Wizard
Valkyrie Wizard Barbarian Hut Firecracker X-Bow Electro Wizard
Barbarian Hut X-Bow Electro Wizard
Barbarian Hut X-Bow Electro Wizard
Wizard Barbarian Hut Firecracker Valkyrie X-Bow Electro Wizard
Valkyrie Firecracker Wizard Barbarian Hut X-Bow Electro Wizard
Valkyrie Wizard Firecracker Barbarian Hut Electro Wizard
Barbarian Hut Electro Wizard
Valkyrie Wizard Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut X-Bow Electro Wizard
Electro Wizard Firecracker Valkyrie Wizard X-Bow
Valkyrie Barbarian Hut Electro Wizard
Valkyrie Barbarian Hut X-Bow Electro Wizard
Barbarian Hut Valkyrie
Firecracker Wizard Electro Wizard
Valkyrie Barbarian Hut Electro Wizard
Valkyrie Barbarian Hut
Electro Wizard Firecracker Valkyrie Barbarian Hut X-Bow
Barbarian Hut
Valkyrie
Valkyrie Electro Wizard
Valkyrie Wizard Barbarian Hut
Wizard Firecracker Valkyrie Barbarian Hut
Electro Wizard Firecracker Valkyrie Barbarian Hut X-Bow
Valkyrie Firecracker Wizard Barbarian Hut Electro Wizard
Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Barbarian Hut X-Bow
Firecracker X-Bow Electro Wizard
Barbarian Hut X-Bow
Firecracker Valkyrie Barbarian Hut
Wizard Firecracker Valkyrie
Firecracker Wizard
Firecracker Wizard
X-Bow Firecracker Wizard Barbarian Hut
Firecracker Wizard X-Bow
X-Bow Electro Wizard
Firecracker Valkyrie Wizard X-Bow Electro Wizard
Firecracker Wizard
Firecracker Barbarian Hut
Firecracker X-Bow
Firecracker Barbarian Hut X-Bow
X-Bow Firecracker Wizard Barbarian Hut
Firecracker Wizard Barbarian Hut X-Bow
Firecracker Wizard X-Bow Electro Wizard
Firecracker Valkyrie Wizard X-Bow
X-Bow
Wizard
X-Bow
Barbarian Hut X-Bow
Firecracker Valkyrie Wizard
Firecracker X-Bow Wizard Electro Wizard
Wizard X-Bow
Firecracker X-Bow
Firecracker Wizard X-Bow Electro Wizard
Electro Wizard Firecracker Wizard
Wizard X-Bow
Firecracker Electro Wizard
Firecracker Wizard
Electro Wizard Barbarian Hut X-Bow
Firecracker Wizard Electro Wizard
Firecracker Valkyrie Wizard Electro Wizard
Firecracker Wizard
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker X-Bow Electro Wizard
Firecracker Wizard

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