My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Fisherman Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Guards Fisherman
Barbarian Barrel
Valkyrie Wizard Guards Electro Wizard
The Log
Guards Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Fisherman Electro Wizard
Fireball
Wizard Fisherman Electro Wizard
Poison
Wizard Guards Fisherman Electro Wizard
Lightning
Valkyrie Wizard Fisherman Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fisherman Valkyrie Electro Wizard Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Fisherman Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Fisherman Electro Wizard
Wizard
Valkyrie Mega Knight
Guards
The Log
The Log
Guards Fisherman Mega Knight
Fisherman
Valkyrie The Log Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Wizard The Log Fisherman Electro Wizard
Golden Knight

Defense Synergies 1 17

Valkyrie
Wizard The Log Fisherman Electro Wizard
Wizard
Valkyrie Guards The Log Electro Wizard Mega Knight Golden Knight
Guards
Fisherman Wizard The Log Electro Wizard
The Log
Valkyrie Wizard Guards Fisherman Electro Wizard Mega Knight Golden Knight
Fisherman
Guards Valkyrie The Log Mega Knight
Electro Wizard
Valkyrie Wizard Guards The Log Mega Knight
Mega Knight
Wizard The Log Fisherman Electro Wizard
Golden Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard Golden Knight
Valkyrie The Log Fisherman Electro Wizard Mega Knight
Fisherman Mega Knight Valkyrie Electro Wizard
Valkyrie Guards Fisherman Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Valkyrie Guards Electro Wizard Mega Knight
Electro Wizard Wizard
Valkyrie The Log Electro Wizard Mega Knight Golden Knight
Fisherman
Guards Valkyrie Fisherman Electro Wizard Mega Knight
Valkyrie Guards Electro Wizard Wizard The Log Fisherman Mega Knight
Wizard Electro Wizard
Mega Knight Valkyrie Wizard Guards The Log Electro Wizard
Valkyrie Wizard Mega Knight Guards The Log Electro Wizard Golden Knight
Electro Wizard Mega Knight
The Log Fisherman Electro Wizard Mega Knight
Wizard Mega Knight Valkyrie Fisherman Electro Wizard
Valkyrie Mega Knight Wizard Guards The Log Fisherman Electro Wizard Golden Knight
Valkyrie Wizard The Log Guards Fisherman Electro Wizard Mega Knight
Fisherman Electro Wizard
Valkyrie Wizard Mega Knight Guards The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Fisherman Electro Wizard
Electro Wizard Valkyrie Wizard The Log Fisherman Mega Knight
Guards Mega Knight Valkyrie The Log Fisherman Electro Wizard Golden Knight
Valkyrie Guards Mega Knight The Log Fisherman Electro Wizard
Valkyrie Guards Fisherman Mega Knight
Wizard Electro Wizard
Guards Valkyrie Electro Wizard
Mega Knight Valkyrie Fisherman
Electro Wizard Mega Knight Valkyrie The Log
Guards
Mega Knight Valkyrie Guards Golden Knight
Mega Knight Valkyrie Guards The Log Electro Wizard
Mega Knight Valkyrie Wizard Guards Golden Knight
Wizard Valkyrie Mega Knight
Guards Electro Wizard Valkyrie The Log Fisherman Golden Knight
Valkyrie Mega Knight Wizard The Log Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log Golden Knight
The Log Fisherman Electro Wizard Golden Knight
The Log
Valkyrie Guards The Log
Wizard Valkyrie The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Fisherman Golden Knight
Guards Fisherman Electro Wizard
Valkyrie Wizard The Log Fisherman Electro Wizard Golden Knight
Wizard
The Log Fisherman Golden Knight
Fisherman
The Log Fisherman
Wizard The Log Golden Knight
Wizard The Log Mega Knight
Fisherman
Wizard The Log Fisherman Electro Wizard Mega Knight
Valkyrie Wizard The Log Mega Knight Golden Knight
The Log Mega Knight
Wizard
The Log Fisherman
The Log
The Log Valkyrie Wizard Mega Knight
Fisherman
The Log Wizard Fisherman Electro Wizard Golden Knight
Wizard The Log Fisherman Mega Knight Golden Knight
The Log Fisherman Golden Knight
Wizard Electro Wizard
Electro Wizard Wizard Guards
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Guards
Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard Mega Knight
The Log Wizard
Mega Knight
Guards The Log Electro Wizard Golden Knight
Electro Wizard
The Log Electro Wizard Mega Knight Golden Knight
Wizard Mega Knight

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