My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard Magic Archer Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Fireball
Wizard Electro Wizard Magic Archer Lumberjack
Poison
Wizard Electro Wizard Magic Archer
Lightning
Valkyrie Wizard Electro Wizard Magic Archer Lumberjack
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Valkyrie Electro Wizard Magic Archer Lumberjack Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Valkyrie Electro Wizard Magic Archer

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Wizard P.E.K.K.A Electro Wizard Magic Archer
Wizard
Valkyrie P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Electro Wizard Magic Archer Valkyrie Wizard The Log Lumberjack
The Log
P.E.K.K.A Magic Archer Lumberjack Mega Knight
Electro Wizard
P.E.K.K.A Valkyrie Magic Archer Lumberjack Mega Knight
Magic Archer
P.E.K.K.A Valkyrie The Log Electro Wizard Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard P.E.K.K.A The Log Electro Wizard Magic Archer Mega Knight
Mega Knight
Wizard The Log Electro Wizard Magic Archer Lumberjack

Defense Synergies 1 21

Valkyrie
Wizard P.E.K.K.A The Log Electro Wizard Magic Archer Lumberjack
Wizard
Valkyrie P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
P.E.K.K.A
The Log Valkyrie Wizard Electro Wizard
The Log
P.E.K.K.A Valkyrie Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Valkyrie Wizard P.E.K.K.A The Log Magic Archer Lumberjack Mega Knight
Magic Archer
Valkyrie The Log Electro Wizard Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard The Log Electro Wizard Magic Archer
Mega Knight
Wizard The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard Magic Archer
P.E.K.K.A Lumberjack Valkyrie The Log Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard Mega Knight
Valkyrie P.E.K.K.A The Log Lumberjack Mega Knight
The Log Valkyrie Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Wizard Magic Archer
Valkyrie P.E.K.K.A The Log Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Lumberjack
Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Electro Wizard Wizard The Log Magic Archer Lumberjack Mega Knight
Wizard Electro Wizard Magic Archer
P.E.K.K.A Lumberjack Mega Knight Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Mega Knight P.E.K.K.A The Log Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Electro Wizard Lumberjack Mega Knight
P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Mega Knight Wizard The Log Electro Wizard Magic Archer Lumberjack
Valkyrie Wizard The Log Electro Wizard Magic Archer Lumberjack Mega Knight
P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Wizard Mega Knight P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Wizard The Log Magic Archer Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Lumberjack Mega Knight The Log Electro Wizard
P.E.K.K.A Valkyrie Lumberjack Mega Knight
Wizard Electro Wizard Magic Archer
P.E.K.K.A Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Valkyrie Lumberjack
P.E.K.K.A Electro Wizard Mega Knight Valkyrie The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Lumberjack
P.E.K.K.A Mega Knight Valkyrie The Log Electro Wizard
P.E.K.K.A Mega Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Magic Archer Mega Knight
Electro Wizard Valkyrie P.E.K.K.A The Log Magic Archer Lumberjack
Valkyrie Mega Knight Wizard P.E.K.K.A The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Valkyrie The Log
Wizard Valkyrie The Log Magic Archer Mega Knight
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Electro Wizard Lumberjack
Valkyrie Wizard The Log Electro Wizard Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Wizard The Log Electro Wizard Magic Archer Mega Knight
Valkyrie Wizard The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Magic Archer Mega Knight
The Log Wizard Electro Wizard Magic Archer
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Wizard The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Wizard The Log Magic Archer
Electro Wizard Magic Archer
Wizard Electro Wizard Magic Archer
The Log
Valkyrie Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
The Log Wizard Magic Archer
P.E.K.K.A Mega Knight
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Wizard Mega Knight

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