My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Royal Ghost Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Valkyrie Wizard Royal Ghost Electro Wizard Night Witch
The Log
Earthquake
Arrows
Night Witch
Royal Delivery
Valkyrie Wizard Royal Ghost Electro Wizard Night Witch
Fireball
Wizard Electro Wizard Night Witch
Poison
Wizard Electro Wizard Night Witch
Lightning
Valkyrie Wizard Electro Wizard Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Golem Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Royal Ghost Valkyrie Electro Wizard Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Royal Ghost Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Royal Ghost Electro Wizard
Wizard
Valkyrie Rage Golem Royal Ghost
Rage
Wizard Electro Wizard Night Witch
Golem
Night Witch Wizard The Log Electro Wizard
The Log
Golem
Royal Ghost
Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Rage Golem Royal Ghost
Night Witch
Golem Rage

Defense Synergies 0 12

Valkyrie
Wizard The Log Electro Wizard Night Witch
Wizard
Valkyrie The Log Royal Ghost Electro Wizard
Rage
Golem
The Log
Valkyrie Wizard Royal Ghost Electro Wizard Night Witch
Royal Ghost
Wizard The Log Electro Wizard
Electro Wizard
Valkyrie Wizard The Log Royal Ghost Night Witch
Night Witch
Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard
Valkyrie The Log Electro Wizard Night Witch
Valkyrie Electro Wizard Night Witch
Night Witch Valkyrie Electro Wizard
Valkyrie The Log
The Log Valkyrie Royal Ghost Electro Wizard Night Witch
Electro Wizard Wizard Night Witch
Valkyrie The Log Electro Wizard
Night Witch
Valkyrie Royal Ghost Electro Wizard Night Witch
Valkyrie Electro Wizard Wizard The Log Royal Ghost Night Witch
Wizard Electro Wizard Night Witch
Night Witch Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard The Log Royal Ghost Electro Wizard Night Witch
Electro Wizard
The Log Electro Wizard
Wizard Valkyrie Electro Wizard Night Witch
Valkyrie Wizard The Log Royal Ghost Electro Wizard Night Witch
Valkyrie Wizard The Log Royal Ghost Electro Wizard
Electro Wizard
Valkyrie Wizard Royal Ghost The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Ghost Electro Wizard
Electro Wizard Valkyrie Wizard The Log Royal Ghost
Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard Night Witch
Valkyrie Night Witch
Wizard Electro Wizard
Valkyrie Electro Wizard Night Witch
Valkyrie
Electro Wizard Valkyrie The Log
Valkyrie
Valkyrie The Log Electro Wizard
Valkyrie Wizard Night Witch
Wizard Valkyrie
Electro Wizard Valkyrie The Log Night Witch
Valkyrie Wizard The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Royal Ghost
The Log Royal Ghost Electro Wizard
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Electro Wizard Night Witch
Valkyrie Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Night Witch
Wizard The Log Electro Wizard
Valkyrie Wizard The Log
The Log Night Witch
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard Royal Ghost Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard Night Witch
Electro Wizard Wizard
Night Witch
Wizard The Log Night Witch
Electro Wizard
Wizard The Log
Electro Wizard Night Witch
Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard
The Log Wizard
The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Electro Wizard

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