My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Clone Prince
Giant Snowball
Royal Hogs Clone Witch
Zap
Royal Hogs Clone Witch Prince
Barbarian Barrel
Valkyrie Wizard Royal Hogs Clone Witch Magic Archer
The Log
Royal Hogs Clone Witch Prince
Earthquake
Royal Hogs Clone Witch
Arrows
Royal Hogs Clone Witch
Royal Delivery
Valkyrie Wizard Royal Hogs Clone Witch Prince Magic Archer
Fireball
Wizard Royal Hogs Clone Witch Magic Archer
Poison
Wizard Royal Hogs Clone Witch Magic Archer
Lightning
Valkyrie Wizard Witch Prince Magic Archer
Rocket
Valkyrie Wizard Royal Hogs Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Clone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Valkyrie Magic Archer Wizard Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Valkyrie Magic Archer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Wizard Royal Hogs Witch Magic Archer
Wizard
Valkyrie Royal Hogs Rage Prince
Royal Hogs
Valkyrie Wizard Clone Magic Archer
Rage
Witch Wizard Prince
Clone
Royal Hogs Witch Magic Archer
Witch
Rage Valkyrie Clone Prince
Prince
Valkyrie Wizard Rage Witch Magic Archer
Magic Archer
Valkyrie Royal Hogs Clone Prince

Defense Synergies 0 7

Valkyrie
Wizard Witch Prince Magic Archer
Wizard
Valkyrie Prince
Royal Hogs
Rage
Clone
Witch
Valkyrie Prince
Prince
Valkyrie Wizard Witch Magic Archer
Magic Archer
Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Valkyrie Witch Prince
Witch Prince Valkyrie
Witch Prince Valkyrie
Valkyrie Prince
Valkyrie Magic Archer
Wizard Witch Magic Archer
Valkyrie Magic Archer
Witch Prince
Valkyrie Prince
Valkyrie Witch Wizard Magic Archer
Wizard Witch Magic Archer
Prince Valkyrie Wizard Witch
Valkyrie Wizard Witch Prince Magic Archer
Prince
Prince
Wizard Valkyrie Witch Prince
Valkyrie Wizard Witch Prince Magic Archer
Valkyrie Wizard Witch Magic Archer
Prince
Valkyrie Wizard Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince
Valkyrie Wizard Prince Magic Archer
Valkyrie Witch Prince
Valkyrie Prince
Valkyrie Witch Prince
Wizard Witch Magic Archer
Prince Valkyrie Witch
Valkyrie Prince
Valkyrie Witch Prince Magic Archer
Witch
Valkyrie Witch Prince
Valkyrie Prince
Prince Valkyrie Wizard Witch
Wizard Valkyrie Witch Magic Archer
Witch Valkyrie Prince Magic Archer
Valkyrie Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Magic Archer
Magic Archer
Valkyrie Prince
Wizard Valkyrie Magic Archer
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Wizard
Prince
Valkyrie Wizard Prince Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Prince Magic Archer
Wizard Witch Magic Archer
Magic Archer Wizard
Wizard Prince Magic Archer
Valkyrie Wizard Witch Magic Archer
Prince Magic Archer
Wizard
Prince
Valkyrie Wizard Witch Magic Archer
Witch
Wizard Witch Magic Archer
Wizard Witch Prince Magic Archer
Magic Archer
Wizard Witch Magic Archer
Wizard Witch
Wizard Magic Archer
Magic Archer
Prince
Wizard Magic Archer
Witch Prince Magic Archer
Wizard Witch Magic Archer
Valkyrie Wizard Prince Magic Archer
Wizard Magic Archer
Prince
Witch Magic Archer
Witch Magic Archer
Witch Prince Magic Archer
Prince
Wizard

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