My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Skeleton King
Giant Snowball
Witch Balloon Inferno Dragon Skeleton King
Zap
Witch Balloon Inferno Dragon Skeleton King
Barbarian Barrel
Valkyrie Wizard Witch Skeleton King
The Log
Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Valkyrie Wizard Witch Balloon Inferno Dragon Skeleton King
Fireball
Wizard Witch Balloon Inferno Dragon Skeleton King
Poison
Wizard Witch Balloon Skeleton King
Lightning
Valkyrie Wizard Witch Balloon Inferno Dragon Skeleton King
Rocket
Valkyrie Wizard Witch Balloon Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Valkyrie Inferno Dragon Skeleton King Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Valkyrie Inferno Dragon Skeleton King

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Witch
Wizard
Valkyrie Balloon Mega Knight
Witch
Valkyrie Mega Knight Skeleton King
Balloon
Valkyrie Wizard The Log Mega Knight
The Log
Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Wizard Witch Balloon The Log
Skeleton King
Witch

Defense Synergies 0 12

Valkyrie
Wizard Witch The Log
Wizard
Valkyrie The Log Mega Knight Skeleton King
Witch
Valkyrie The Log Mega Knight
Balloon
The Log
Valkyrie Wizard Witch Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight Skeleton King
Mega Knight
Wizard Witch The Log Inferno Dragon
Skeleton King
Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Inferno Dragon Valkyrie Witch The Log Mega Knight
Witch Mega Knight Valkyrie Inferno Dragon
Witch Inferno Dragon Valkyrie Mega Knight Skeleton King
Valkyrie The Log Mega Knight
The Log Valkyrie Mega Knight
Inferno Dragon Wizard Witch
Valkyrie The Log Mega Knight
Witch Inferno Dragon Skeleton King
Valkyrie Mega Knight
Valkyrie Witch Wizard The Log Mega Knight Skeleton King
Inferno Dragon Wizard Witch
Mega Knight Valkyrie Wizard Witch The Log
Valkyrie Wizard Mega Knight Witch The Log Skeleton King
Inferno Dragon Mega Knight Skeleton King
The Log Inferno Dragon Mega Knight
Wizard Mega Knight Valkyrie Witch
Valkyrie Mega Knight Wizard Witch The Log
Valkyrie Wizard Witch The Log Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Wizard Mega Knight Witch The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Valkyrie Wizard The Log Inferno Dragon Mega Knight
Mega Knight Valkyrie Witch The Log
Valkyrie Mega Knight The Log
Valkyrie Witch Inferno Dragon Mega Knight
Wizard Witch
Valkyrie Witch
Mega Knight Valkyrie Inferno Dragon
Mega Knight Valkyrie Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Mega Knight Valkyrie The Log
Mega Knight Valkyrie Wizard Witch Skeleton King
Wizard Valkyrie Witch Mega Knight
Witch Valkyrie The Log Inferno Dragon Skeleton King
Valkyrie Mega Knight Wizard Witch The Log Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Valkyrie Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Witch Mega Knight
Witch Inferno Dragon
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Wizard Witch
Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Witch
Wizard Witch
The Log
Valkyrie Wizard Mega Knight
The Log Wizard Skeleton King
Mega Knight
Witch The Log Skeleton King
Witch
Witch The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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