My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Goblin Curse Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Drill
Giant Snowball
Goblin Curse Goblin Drill
Zap
Goblin Curse Goblin Drill
Barbarian Barrel
Wizard Goblin Curse Goblin Drill
The Log
Goblin Curse Goblin Drill
Earthquake
Goblin Drill
Arrows
Goblin Curse Goblin Drill
Royal Delivery
Wizard Goblin Drill
Fireball
Wizard Goblin Drill
Poison
Wizard Goblin Curse Goblin Drill
Lightning
Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Tornado Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Goblin Curse Tornado Goblin Drill Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Goblin Curse Tornado Goblin Drill Wizard Goblin Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Barbarian Barrel Rage Goblin Curse Tornado

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Rage
Barbarian Barrel
Goblin Curse Tornado Goblin Drill
Rage
Wizard
Goblin Curse
Barbarian Barrel
Tornado
Wizard Barbarian Barrel
Goblin Drill
Barbarian Barrel
Goblin Machine
Monk

Defense Synergies 1 4

Wizard
Tornado Barbarian Barrel
Barbarian Barrel
Wizard Tornado Goblin Drill
Rage
Goblin Curse
Tornado
Wizard Barbarian Barrel Goblin Drill
Goblin Drill
Barbarian Barrel Tornado
Goblin Machine
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Goblin Curse Goblin Drill Monk
Tornado Goblin Curse Goblin Drill
Goblin Curse Goblin Drill Monk
Barbarian Barrel Tornado Monk
Barbarian Barrel Tornado
Tornado Wizard Goblin Curse
Barbarian Barrel Monk
Goblin Curse Tornado Goblin Drill
Tornado Barbarian Barrel
Goblin Curse Wizard Barbarian Barrel Tornado Goblin Drill
Wizard Goblin Curse Tornado
Goblin Drill Wizard Goblin Curse
Wizard Barbarian Barrel Goblin Curse Tornado Goblin Drill
Goblin Curse Goblin Drill
Tornado Monk Goblin Curse Goblin Drill
Wizard Tornado Goblin Drill
Wizard Barbarian Barrel Tornado Goblin Drill
Wizard Barbarian Barrel Tornado Goblin Drill Goblin Curse
Goblin Curse Tornado Goblin Drill
Wizard Barbarian Barrel Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel
Wizard Barbarian Barrel Monk
Barbarian Barrel Tornado Monk
Goblin Curse Goblin Drill
Wizard Goblin Curse Tornado Monk
Goblin Curse
Barbarian Barrel Tornado Monk
Goblin Curse Goblin Drill
Monk Tornado
Wizard Goblin Curse
Wizard Goblin Curse
Barbarian Barrel Tornado Goblin Drill Monk
Wizard Barbarian Barrel Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Goblin Drill Monk
Monk Barbarian Barrel Goblin Curse Tornado
Barbarian Barrel Goblin Drill
Barbarian Barrel
Wizard Barbarian Barrel Goblin Curse
Wizard Goblin Curse Tornado Monk
Wizard Tornado
Wizard Barbarian Barrel Goblin Curse Tornado
Monk Wizard Tornado
Tornado
Monk Wizard Barbarian Barrel Tornado
Monk Wizard Goblin Curse Tornado
Barbarian Barrel
Barbarian Barrel Monk
Barbarian Barrel
Wizard Barbarian Barrel Goblin Drill
Wizard Barbarian Barrel
Monk Barbarian Barrel Tornado
Wizard Barbarian Barrel Monk
Wizard Barbarian Barrel Goblin Curse Tornado Monk
Monk
Wizard Tornado
Tornado Monk
Barbarian Barrel Goblin Drill Monk
Goblin Curse Tornado Wizard Barbarian Barrel
Wizard Barbarian Barrel Tornado Monk
Wizard Tornado Monk
Barbarian Barrel Goblin Curse Tornado
Wizard Goblin Curse Tornado
Wizard
Wizard
Monk
Wizard Goblin Curse Monk
Barbarian Barrel
Wizard Goblin Curse Tornado Monk
Barbarian Barrel
Wizard
Wizard
Monk Tornado
Tornado
Tornado
Barbarian Barrel Tornado Monk

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