My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Witch X-Bow P.E.K.K.A Golem Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Witch Lava Hound
Zap
Witch X-Bow Lava Hound
Barbarian Barrel
Wizard Barbarian Hut Witch X-Bow
The Log
Barbarian Hut Witch X-Bow
Earthquake
Barbarian Hut Witch X-Bow
Arrows
Witch Lava Hound
Royal Delivery
Wizard Witch P.E.K.K.A Lava Hound
Fireball
Wizard Barbarian Hut Witch X-Bow Lava Hound
Poison
Wizard Barbarian Hut Witch X-Bow Lava Hound
Lightning
Wizard Barbarian Hut Witch X-Bow
Rocket
Wizard Barbarian Hut Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wizard Witch Barbarian Hut Lightning X-Bow P.E.K.K.A Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

22 Wizard Witch Barbarian Hut Lightning

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Golem
Barbarian Hut
X-Bow
Witch
P.E.K.K.A Golem Lava Hound
Lightning
Golem Lava Hound
X-Bow
Barbarian Hut
P.E.K.K.A
Wizard Witch
Golem
Lightning Wizard Witch
Lava Hound
Lightning Witch

Defense Synergies 0 2

Wizard
P.E.K.K.A
Barbarian Hut
X-Bow
Witch
Lightning
X-Bow
Barbarian Hut
P.E.K.K.A
Wizard
Golem
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Wizard X-Bow
Barbarian Hut P.E.K.K.A Witch X-Bow
Barbarian Hut Witch P.E.K.K.A Lightning
Barbarian Hut Witch P.E.K.K.A
Lightning X-Bow P.E.K.K.A
X-Bow
Lightning Wizard Barbarian Hut Witch X-Bow
Barbarian Hut Lightning X-Bow P.E.K.K.A
Barbarian Hut Witch P.E.K.K.A X-Bow
Witch Wizard X-Bow
Wizard Barbarian Hut Witch
Barbarian Hut P.E.K.K.A Wizard Witch Lightning X-Bow
Wizard Barbarian Hut Witch X-Bow P.E.K.K.A
Barbarian Hut P.E.K.K.A X-Bow
Barbarian Hut Lightning X-Bow P.E.K.K.A
Wizard Barbarian Hut Witch X-Bow P.E.K.K.A
Wizard Barbarian Hut Witch X-Bow
Wizard Witch Barbarian Hut
Barbarian Hut P.E.K.K.A
Wizard Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Witch X-Bow P.E.K.K.A
Wizard Lightning X-Bow
P.E.K.K.A Barbarian Hut Witch Lightning
Lightning P.E.K.K.A Barbarian Hut X-Bow
Barbarian Hut P.E.K.K.A Witch
Wizard Witch
P.E.K.K.A Barbarian Hut Witch Lightning
P.E.K.K.A Barbarian Hut
Lightning P.E.K.K.A Barbarian Hut Witch X-Bow
Witch P.E.K.K.A Barbarian Hut
P.E.K.K.A Witch
Lightning P.E.K.K.A
Lightning P.E.K.K.A Wizard Barbarian Hut Witch
Wizard Barbarian Hut Witch
Witch Barbarian Hut Lightning X-Bow P.E.K.K.A
Wizard Barbarian Hut Witch P.E.K.K.A
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Hut X-Bow
X-Bow
Lightning Barbarian Hut X-Bow
Lightning Barbarian Hut
Wizard
Wizard Witch
Wizard Witch
X-Bow Wizard Barbarian Hut Lightning
Wizard Lightning X-Bow
Lightning X-Bow
Lightning Wizard X-Bow
Lightning Wizard
Lightning Barbarian Hut
Lightning X-Bow
Lightning Barbarian Hut X-Bow
Lightning X-Bow Wizard Barbarian Hut Witch
Lightning Wizard Barbarian Hut X-Bow
Lightning
Lightning
Lightning Wizard X-Bow
Lightning Wizard Witch X-Bow
Lightning X-Bow
Lightning Wizard
Lightning X-Bow
Lightning Barbarian Hut X-Bow
Wizard Witch
Witch
X-Bow Wizard Witch Lightning
Lightning Wizard Witch X-Bow
Lightning X-Bow
Lightning Wizard Witch X-Bow
Lightning Wizard Witch
Lightning
Lightning Wizard X-Bow
Lightning
P.E.K.K.A
Wizard Lightning
Lightning Barbarian Hut Witch X-Bow
Lightning Wizard Witch
Lightning Wizard
Wizard Lightning
Lightning
P.E.K.K.A
Witch Lightning
Witch Lightning
Lightning Witch X-Bow
P.E.K.K.A
Lightning Wizard

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