My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Prince
Giant Snowball
Bats Clone Princess
Zap
Bats Clone Prince Princess
Barbarian Barrel
Wizard Clone Princess
The Log
Clone Prince Princess
Earthquake
Clone
Arrows
Bats Clone Princess
Royal Delivery
Bats Wizard Clone Prince Princess
Fireball
Wizard Clone Princess
Poison
Bats Wizard Clone Princess
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Tornado Freeze Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Tornado Princess Freeze Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Clone Tornado Princess

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Clone Prince
Wizard
Tornado Prince Mega Knight
Clone
Bats
Tornado
Wizard Freeze Princess Mega Knight
Freeze
Tornado
Prince
Mega Knight Bats Wizard Princess
Princess
Tornado Prince Mega Knight
Mega Knight
Bats Prince Wizard Tornado Princess

Defense Synergies 1 11

Bats
Freeze Prince Mega Knight
Wizard
Tornado Freeze Prince Mega Knight
Clone
Tornado
Wizard Prince Princess Mega Knight
Freeze
Bats Wizard Mega Knight
Prince
Bats Wizard Tornado
Princess
Tornado Mega Knight
Mega Knight
Bats Wizard Tornado Freeze Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bats Prince Mega Knight
Tornado Prince Mega Knight Bats Freeze
Prince Bats Mega Knight
Tornado Prince Princess Mega Knight
Tornado Freeze Bats Mega Knight
Bats Tornado Wizard Freeze Princess
Mega Knight
Tornado Prince Princess
Tornado Prince Mega Knight
Bats Wizard Tornado Freeze Princess Mega Knight
Bats Wizard Tornado Princess
Prince Mega Knight Bats Wizard Freeze
Wizard Mega Knight Bats Tornado Freeze Prince Princess
Prince Mega Knight
Tornado Freeze Prince Mega Knight
Wizard Mega Knight Bats Tornado Prince
Mega Knight Bats Wizard Tornado Prince
Wizard Tornado Freeze Bats Princess Mega Knight
Tornado Prince
Wizard Mega Knight Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince
Wizard Prince Mega Knight
Mega Knight Bats Prince
Prince Mega Knight Bats Tornado
Prince Mega Knight
Wizard Bats Tornado Freeze Princess
Prince Bats
Mega Knight Prince
Freeze Mega Knight Bats Tornado Prince
Mega Knight Bats Prince
Mega Knight Tornado Prince
Prince Mega Knight Wizard
Wizard Princess Mega Knight
Bats Tornado Freeze Prince
Bats Mega Knight Wizard Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze
Tornado Princess
Freeze Prince
Wizard Mega Knight
Wizard Bats Tornado Freeze Princess
Wizard Tornado Princess
Wizard Tornado Freeze Princess
Wizard Tornado
Bats Tornado Prince
Wizard Tornado Prince Princess
Wizard Tornado Princess
Princess
Freeze Princess
Princess Prince
Wizard Princess
Wizard Princess Mega Knight
Tornado Freeze
Bats
Wizard Prince Princess Mega Knight
Wizard Tornado Princess Mega Knight
Prince Mega Knight
Wizard Tornado Princess
Tornado Prince
Tornado Freeze Wizard Princess Mega Knight
Wizard Tornado Princess
Wizard Tornado Prince Princess Mega Knight
Tornado
Bats Wizard Tornado Princess
Bats Wizard Freeze
Wizard Mega Knight
Freeze Princess
Prince Mega Knight
Wizard Princess
Bats Freeze Prince Princess
Wizard Tornado Princess
Freeze
Wizard Prince Princess Mega Knight
Wizard Princess
Tornado
Prince Mega Knight
Bats Tornado Freeze Princess
Bats Tornado Princess
Tornado Freeze Prince Princess Mega Knight
Prince
Wizard Mega Knight

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