My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Clone
Zap
Clone Sparky
Barbarian Barrel
Wizard Clone Giant Skeleton Sparky
The Log
Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Clone
Royal Delivery
Wizard Clone Giant Skeleton Sparky
Fireball
Wizard Clone Sparky
Poison
Wizard Clone Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Clone Tornado Wizard Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Clone Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Giant Skeleton Sparky Mega Knight
Mirror
The Log Tornado Giant Skeleton Sparky
Clone
Giant Skeleton Sparky
Tornado
Wizard Sparky Mirror Giant Skeleton The Log Mega Knight
Giant Skeleton
Clone Wizard Mirror Tornado The Log Sparky
The Log
Mirror Tornado Giant Skeleton Sparky Mega Knight
Sparky
Tornado Wizard Mirror Clone Giant Skeleton The Log
Mega Knight
Wizard Tornado The Log

Defense Synergies 3 13

Wizard
Tornado Giant Skeleton The Log Mega Knight
Mirror
Tornado The Log Sparky Mega Knight
Clone
Tornado
Wizard Mirror Sparky Giant Skeleton The Log Sparky Mega Knight
Giant Skeleton
Wizard Tornado The Log
The Log
Wizard Mirror Tornado Giant Skeleton Sparky Mega Knight
Sparky
Tornado Mirror Tornado The Log
Mega Knight
Wizard Mirror Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
Sparky The Log Mega Knight
Tornado Sparky Mega Knight Giant Skeleton
Sparky Mega Knight
Tornado Giant Skeleton The Log Sparky Mega Knight
Tornado The Log Mega Knight
Tornado Wizard
Giant Skeleton The Log Sparky Mega Knight
Sparky Tornado
Tornado Giant Skeleton Sparky Mega Knight
Wizard Tornado Giant Skeleton The Log Mega Knight
Wizard Tornado
Sparky Mega Knight Wizard Giant Skeleton The Log
Wizard Sparky Mega Knight Tornado The Log
Sparky Mega Knight
Tornado The Log Sparky Mega Knight
Wizard Sparky Mega Knight Tornado
Mega Knight Wizard Tornado The Log
Wizard Tornado The Log Giant Skeleton Mega Knight
Sparky Tornado
Wizard Mega Knight Giant Skeleton The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Sparky
Wizard The Log Mega Knight
Giant Skeleton Mega Knight The Log Sparky
Giant Skeleton Mega Knight Tornado The Log Sparky
Giant Skeleton Sparky Mega Knight
Wizard Tornado
Sparky Giant Skeleton
Giant Skeleton Mega Knight Sparky
Giant Skeleton Mega Knight Tornado The Log Sparky
Sparky
Mega Knight Giant Skeleton Sparky
Mega Knight Tornado Giant Skeleton The Log
Giant Skeleton Mega Knight Wizard Sparky
Wizard Sparky Mega Knight
Sparky Tornado Giant Skeleton The Log
Mega Knight Wizard Giant Skeleton The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Sparky
Tornado The Log
Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky
Wizard The Log Sparky Mega Knight
Wizard Tornado
Wizard Tornado The Log Sparky
The Log Wizard Tornado
The Log Wizard Tornado
Tornado Sparky
Wizard Tornado The Log Sparky
Wizard Tornado
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky Mega Knight
Tornado Sparky
Sparky
Wizard The Log Sparky Mega Knight
Wizard Tornado The Log Mega Knight
Giant Skeleton The Log Sparky Mega Knight
Wizard Tornado
Tornado The Log Sparky
The Log
Tornado The Log Wizard Sparky Mega Knight
The Log Wizard Tornado Sparky
Wizard Tornado The Log Sparky Mega Knight
Tornado The Log Sparky
Wizard Tornado Sparky
Wizard
Sparky
Wizard The Log Sparky Mega Knight
Sparky
Giant Skeleton Sparky Mega Knight
Wizard The Log Sparky
Wizard Tornado
The Log
Wizard Sparky Mega Knight
The Log Wizard
Tornado Giant Skeleton Sparky
Sparky Mega Knight
Tornado Giant Skeleton The Log Sparky
Tornado
Tornado Giant Skeleton The Log Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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