My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Balloon
Giant Snowball
Guards Skeleton Army Baby Dragon Witch Balloon
Zap
Guards Skeleton Army Witch Balloon
Barbarian Barrel
Wizard Guards Skeleton Army Witch
The Log
Guards Skeleton Army Witch
Earthquake
Guards Skeleton Army Witch
Arrows
Guards Skeleton Army Witch
Royal Delivery
Wizard Guards Skeleton Army Baby Dragon Witch Balloon
Fireball
Wizard Skeleton Army Baby Dragon Witch Balloon
Poison
Wizard Guards Skeleton Army Witch Balloon
Lightning
Wizard Baby Dragon Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Skeleton Army Baby Dragon Wizard Witch Balloon Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Skeleton Army Baby Dragon Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon
Rocket
Guards
Skeleton Army
Baby Dragon
Witch Balloon Lightning
Witch
Baby Dragon
Balloon
Wizard Baby Dragon
Lightning
Baby Dragon

Defense Synergies 0 6

Wizard
Guards Skeleton Army
Rocket
Guards
Wizard Skeleton Army Baby Dragon Witch
Skeleton Army
Wizard Guards
Baby Dragon
Guards Witch
Witch
Guards Baby Dragon
Balloon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Wizard Baby Dragon
Skeleton Army Witch
Rocket Skeleton Army Witch Lightning
Skeleton Army Witch Guards
Lightning Rocket Skeleton Army
Skeleton Army Guards Baby Dragon
Rocket Lightning Wizard Baby Dragon Witch
Rocket Lightning Baby Dragon
Witch Skeleton Army
Guards Skeleton Army
Guards Skeleton Army Witch Wizard Baby Dragon
Wizard Baby Dragon Witch
Skeleton Army Wizard Rocket Guards Witch Lightning
Wizard Rocket Skeleton Army Guards Baby Dragon Witch
Skeleton Army
Rocket Skeleton Army Lightning
Wizard Skeleton Army Witch
Wizard Guards Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Guards
Wizard Skeleton Army Guards Baby Dragon Witch
Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Witch
Wizard Rocket Baby Dragon Lightning
Guards Skeleton Army Rocket Witch Lightning
Rocket Guards Skeleton Army Lightning
Guards Skeleton Army Witch
Wizard Rocket Baby Dragon Witch
Rocket Guards Skeleton Army Witch Lightning
Skeleton Army
Rocket Lightning Skeleton Army Baby Dragon Witch
Witch Guards Skeleton Army
Guards Witch
Rocket Skeleton Army Lightning Guards
Rocket Skeleton Army Lightning Wizard Guards Witch
Wizard Skeleton Army Baby Dragon Witch
Guards Skeleton Army Witch Rocket Baby Dragon Lightning
Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Guards Baby Dragon
Baby Dragon
Rocket Lightning Baby Dragon
Lightning Rocket Guards
Wizard Rocket Baby Dragon
Wizard Rocket Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Lightning
Wizard Lightning
Rocket Lightning Guards
Rocket Lightning Wizard
Lightning Wizard Rocket Baby Dragon
Rocket Lightning Baby Dragon
Lightning Rocket Baby Dragon
Lightning Baby Dragon
Rocket Lightning Wizard Baby Dragon Witch
Lightning Wizard Rocket Baby Dragon
Lightning Rocket
Rocket Lightning
Rocket Lightning Wizard Baby Dragon
Rocket Lightning Wizard Baby Dragon Witch
Rocket Lightning Baby Dragon
Rocket Lightning Wizard
Rocket Lightning
Rocket Lightning Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch Lightning
Lightning Wizard Baby Dragon Witch
Rocket Lightning Baby Dragon
Lightning Wizard Baby Dragon Witch
Rocket Lightning Wizard Guards Witch
Lightning
Lightning Wizard Rocket
Rocket Lightning
Rocket Wizard Lightning
Lightning Rocket Guards Skeleton Army Witch
Rocket Lightning Wizard Baby Dragon Witch
Lightning Wizard Rocket Baby Dragon
Wizard Baby Dragon Lightning
Rocket Lightning
Rocket Guards Baby Dragon Witch Lightning
Rocket Witch Lightning
Lightning Rocket Baby Dragon Witch
Lightning Wizard Rocket

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