My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Witch Balloon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Ram Rider
Giant Snowball
Skeleton Army Witch Balloon Ram Rider
Zap
Skeleton Army Witch Balloon Ram Rider
Barbarian Barrel
Wizard Skeleton Army Hunter Witch
The Log
Skeleton Army Hunter Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Hunter Witch Balloon Ram Rider
Fireball
Wizard Skeleton Army Hunter Witch Balloon Ram Rider
Poison
Wizard Skeleton Army Hunter Witch Balloon
Lightning
Wizard Hunter Witch Balloon Ram Rider
Rocket
Wizard Hunter Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Freeze Hunter Wizard Witch Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Freeze Hunter Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Ram Rider Mega Knight
Skeleton Army
Freeze
Balloon
Hunter
Balloon Ram Rider Mega Knight
Witch
Ram Rider Mega Knight
Balloon
Freeze Wizard Hunter Mega Knight
Ram Rider
Wizard Hunter Witch Mega Knight
Mega Knight
Wizard Hunter Witch Balloon Ram Rider

Defense Synergies 0 9

Wizard
Skeleton Army Freeze Mega Knight
Skeleton Army
Wizard Freeze
Freeze
Wizard Skeleton Army Hunter Mega Knight
Hunter
Freeze Ram Rider Mega Knight
Witch
Mega Knight
Balloon
Ram Rider
Hunter
Mega Knight
Wizard Freeze Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Skeleton Army Hunter Witch Ram Rider Mega Knight
Skeleton Army Hunter Witch Ram Rider Mega Knight Freeze
Skeleton Army Hunter Witch Ram Rider Mega Knight
Skeleton Army Mega Knight
Skeleton Army Freeze Hunter Mega Knight
Hunter Ram Rider Wizard Freeze Witch
Ram Rider Mega Knight
Hunter Witch Skeleton Army
Skeleton Army Hunter Mega Knight
Skeleton Army Witch Wizard Freeze Hunter Ram Rider Mega Knight
Hunter Wizard Witch Ram Rider
Skeleton Army Hunter Mega Knight Wizard Freeze Witch Ram Rider
Wizard Skeleton Army Mega Knight Freeze Hunter Witch
Skeleton Army Hunter Ram Rider Mega Knight
Skeleton Army Freeze Hunter Ram Rider Mega Knight
Wizard Mega Knight Skeleton Army Hunter Witch
Mega Knight Wizard Skeleton Army Hunter Witch Ram Rider
Wizard Freeze Hunter Witch Ram Rider Mega Knight
Hunter Ram Rider
Wizard Skeleton Army Mega Knight Hunter Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Wizard Hunter Mega Knight
Skeleton Army Mega Knight Hunter Witch Ram Rider
Skeleton Army Hunter Mega Knight Ram Rider
Skeleton Army Hunter Witch Ram Rider Mega Knight
Wizard Freeze Hunter Witch Ram Rider
Skeleton Army Hunter Witch Ram Rider
Mega Knight Skeleton Army Hunter
Freeze Mega Knight Skeleton Army Witch
Witch Skeleton Army
Mega Knight Hunter Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Hunter Witch Ram Rider
Wizard Skeleton Army Witch Mega Knight
Skeleton Army Witch Freeze Hunter
Mega Knight Wizard Freeze Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ram Rider
Freeze
Wizard Mega Knight
Wizard Freeze Hunter Witch Ram Rider
Wizard Witch
Wizard Freeze Hunter Ram Rider
Wizard Ram Rider
Wizard Ram Rider
Wizard
Hunter
Freeze
Wizard Hunter Witch
Wizard Mega Knight
Freeze
Wizard Hunter Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Freeze Wizard Hunter Witch Mega Knight
Witch
Wizard Hunter Witch Ram Rider
Wizard Witch Ram Rider Mega Knight
Wizard Hunter Witch
Wizard Freeze Witch
Wizard Hunter Mega Knight
Freeze
Mega Knight
Wizard
Skeleton Army Freeze Witch
Wizard Hunter Witch Ram Rider
Freeze
Wizard Hunter Mega Knight
Wizard
Mega Knight
Freeze Witch
Witch
Freeze Witch Mega Knight
Wizard Mega Knight

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