My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Ice Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill Little Prince
Zap
Firecracker Goblin Drill Little Prince
Barbarian Barrel
Firecracker Wizard Goblin Drill Ice Wizard Little Prince
The Log
Firecracker Goblin Drill Little Prince
Earthquake
Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill Little Prince
Royal Delivery
Firecracker Wizard Goblin Drill Ice Wizard Little Prince
Fireball
Firecracker Wizard Goblin Drill Ice Wizard Little Prince
Poison
Firecracker Wizard Goblin Drill Ice Wizard Little Prince
Lightning
Wizard Ice Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Void Ice Wizard Little Prince Goblin Drill Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Tornado Void Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Goblin Drill Mega Knight
Wizard
Tornado Mega Knight
Tornado
Wizard Firecracker Ice Wizard Mega Knight
Void
Goblin Drill
Firecracker Mega Knight
Ice Wizard
Tornado
Mega Knight
Firecracker Wizard Tornado Goblin Drill
Little Prince

Defense Synergies 2 11

Firecracker
Tornado Ice Wizard Mega Knight
Wizard
Tornado Ice Wizard Mega Knight
Tornado
Wizard Ice Wizard Firecracker Goblin Drill Mega Knight Little Prince
Void
Goblin Drill
Tornado Ice Wizard
Ice Wizard
Tornado Firecracker Wizard Goblin Drill Mega Knight Little Prince
Mega Knight
Firecracker Wizard Tornado Ice Wizard
Little Prince
Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void
Firecracker Goblin Drill Ice Wizard Mega Knight
Tornado Mega Knight Void Goblin Drill Ice Wizard
Firecracker Goblin Drill Ice Wizard Mega Knight
Firecracker Tornado Mega Knight
Tornado Firecracker Ice Wizard Mega Knight
Tornado Firecracker Wizard Void Ice Wizard Little Prince
Void Mega Knight
Tornado Goblin Drill Ice Wizard
Tornado Firecracker Ice Wizard Mega Knight Little Prince
Ice Wizard Firecracker Wizard Tornado Goblin Drill Mega Knight
Firecracker Wizard Tornado Ice Wizard
Goblin Drill Mega Knight Wizard Ice Wizard
Wizard Mega Knight Firecracker Tornado Goblin Drill
Goblin Drill Mega Knight
Tornado Goblin Drill Mega Knight
Wizard Mega Knight Firecracker Tornado Goblin Drill
Mega Knight Firecracker Wizard Tornado Goblin Drill Ice Wizard Little Prince
Wizard Tornado Goblin Drill Firecracker Ice Wizard Mega Knight Little Prince
Tornado Goblin Drill
Wizard Mega Knight Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void
Void Firecracker Wizard Mega Knight
Mega Knight
Mega Knight Tornado
Goblin Drill Mega Knight
Firecracker Wizard Tornado Ice Wizard
Void Ice Wizard
Mega Knight
Void Mega Knight Firecracker Tornado
Goblin Drill
Mega Knight
Mega Knight Tornado Void
Mega Knight Wizard
Wizard Firecracker Mega Knight
Firecracker Tornado Goblin Drill Little Prince
Mega Knight Firecracker Wizard Ice Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Goblin Drill
Firecracker Void Tornado Ice Wizard
Void Goblin Drill
Firecracker Void
Wizard Firecracker Mega Knight
Firecracker Wizard Tornado Ice Wizard
Firecracker Wizard Tornado
Firecracker Wizard Tornado Ice Wizard
Void Firecracker Wizard Tornado
Tornado Void
Firecracker Void Wizard Tornado
Void Firecracker Wizard Tornado
Firecracker Void
Firecracker Void
Firecracker
Firecracker Wizard Goblin Drill
Firecracker Wizard Mega Knight
Tornado
Void Firecracker Wizard Mega Knight
Firecracker Wizard Tornado Mega Knight Little Prince
Void Mega Knight
Wizard Tornado Void
Void Tornado
Void Goblin Drill
Firecracker Tornado Wizard Ice Wizard Mega Knight Little Prince
Firecracker Void Wizard Tornado Ice Wizard
Void Wizard Tornado Mega Knight
Void Firecracker Tornado
Firecracker Wizard Tornado Ice Wizard Little Prince
Firecracker Wizard Void
Void
Void Wizard Mega Knight
Void Firecracker
Mega Knight
Firecracker Wizard
Void
Firecracker Wizard Tornado Ice Wizard
Void Firecracker Wizard Mega Knight
Firecracker Wizard
Void Tornado
Firecracker Mega Knight
Firecracker Tornado
Firecracker Tornado Void
Void Firecracker Tornado Mega Knight Little Prince

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