My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Guards
Zap
Archers Guards
Barbarian Barrel
Archers Valkyrie Wizard Guards Magic Archer
The Log
Archers Guards
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Valkyrie Wizard Guards P.E.K.K.A Magic Archer
Fireball
Archers Wizard Magic Archer
Poison
Archers Wizard Guards Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Guards Valkyrie Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Archers Valkyrie Guards Magic Archer
Archers
Valkyrie Zap Arrows P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers
Valkyrie
Archers Zap Wizard P.E.K.K.A Magic Archer
Wizard
Valkyrie P.E.K.K.A
Guards
Zap
P.E.K.K.A
Zap Arrows Magic Archer Archers Valkyrie Wizard
Magic Archer
P.E.K.K.A Zap Valkyrie

Defense Synergies 1 16

Zap
Archers Arrows Valkyrie Guards P.E.K.K.A Magic Archer
Archers
Valkyrie Zap Guards P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Archers Zap Arrows Wizard P.E.K.K.A Magic Archer
Wizard
Valkyrie Guards P.E.K.K.A
Guards
Zap Archers Wizard Magic Archer
P.E.K.K.A
Zap Archers Arrows Valkyrie Wizard
Magic Archer
Zap Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Magic Archer
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Archers Valkyrie
P.E.K.K.A Valkyrie Guards
Arrows Valkyrie P.E.K.K.A
Arrows Zap Archers Valkyrie Guards Magic Archer
Zap Archers Arrows Wizard Magic Archer
Zap Arrows Valkyrie P.E.K.K.A Magic Archer
P.E.K.K.A
Guards Archers Valkyrie
Archers Valkyrie Guards Zap Arrows Wizard Magic Archer
Arrows Zap Archers Wizard Magic Archer
P.E.K.K.A Zap Valkyrie Wizard Guards
Valkyrie Wizard Zap Arrows Guards P.E.K.K.A Magic Archer
P.E.K.K.A
Zap P.E.K.K.A
Wizard Arrows Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Archers Wizard Guards Magic Archer
Zap Arrows Valkyrie Wizard Archers Guards Magic Archer
P.E.K.K.A
Valkyrie Wizard Archers Arrows Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Archers P.E.K.K.A
Zap Archers Arrows Valkyrie Wizard Magic Archer
Guards P.E.K.K.A Zap Valkyrie
Valkyrie Guards P.E.K.K.A Zap
P.E.K.K.A Valkyrie Guards
Arrows Wizard Zap Archers Magic Archer
Guards P.E.K.K.A Archers Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Valkyrie Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards
P.E.K.K.A Zap Arrows Valkyrie Guards
P.E.K.K.A Valkyrie Wizard Guards
Wizard Archers Valkyrie Magic Archer
Guards Zap Archers Valkyrie P.E.K.K.A Magic Archer
Arrows Valkyrie Zap Archers Wizard P.E.K.K.A Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Guards
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows Valkyrie Guards
Wizard Zap Arrows Valkyrie Magic Archer
Arrows Wizard Zap Magic Archer
Archers Arrows Wizard Magic Archer
Arrows Zap Wizard Magic Archer
Arrows Zap Wizard
Guards
Zap Arrows Valkyrie Wizard Magic Archer
Zap Archers Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows
Zap Archers Arrows Wizard Magic Archer
Zap Arrows Valkyrie Wizard Magic Archer
Magic Archer
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard Magic Archer
Arrows Zap Wizard Magic Archer
Zap Arrows Wizard Magic Archer
Zap Arrows Magic Archer
Zap Archers Arrows Wizard Magic Archer
Zap Wizard Guards
Zap Arrows Wizard Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A
Arrows Wizard Magic Archer
Zap Archers Guards Magic Archer
Zap Archers Arrows Wizard Magic Archer
Arrows
Valkyrie Wizard Magic Archer
Arrows Zap Wizard Magic Archer
Zap Arrows
P.E.K.K.A
Zap Guards Magic Archer
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Wizard

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