My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Battle Ram Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Battle Ram
Giant Snowball
Archers Battle Ram
Zap
Archers Firecracker Battle Ram
Barbarian Barrel
Archers Firecracker Elite Barbarians Battle Ram Executioner Royal Ghost
The Log
Archers Firecracker Elite Barbarians Battle Ram
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Elite Barbarians Battle Ram Executioner Royal Ghost
Fireball
Archers Firecracker Elite Barbarians Battle Ram Executioner
Poison
Archers Firecracker Executioner
Lightning
Elite Barbarians Battle Ram Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Firecracker Royal Ghost Battle Ram Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Battle Ram Archers Executioner The Log Royal Ghost
Archers
Zap Elite Barbarians Battle Ram Royal Ghost
Firecracker
Zap Elite Barbarians Battle Ram
Elite Barbarians
Zap Archers Firecracker Battle Ram The Log Royal Ghost
Battle Ram
Zap The Log Archers Firecracker Elite Barbarians Royal Ghost
Executioner
Zap The Log
The Log
Battle Ram Zap Elite Barbarians Executioner
Royal Ghost
Zap Archers Elite Barbarians Battle Ram

Defense Synergies 1 11

Zap
Archers Firecracker Elite Barbarians Executioner The Log Royal Ghost
Archers
Zap Firecracker The Log
Firecracker
The Log Zap Archers
Elite Barbarians
Zap The Log
Battle Ram
Executioner
Zap The Log
The Log
Firecracker Zap Archers Elite Barbarians Executioner Royal Ghost
Royal Ghost
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner The Log
Elite Barbarians Zap Firecracker Executioner The Log
Archers Elite Barbarians Executioner
Elite Barbarians Firecracker
Firecracker Elite Barbarians The Log
The Log Zap Archers Firecracker Executioner Royal Ghost
Zap Archers Firecracker Executioner
Zap The Log
Elite Barbarians
Elite Barbarians Archers Firecracker Royal Ghost
Archers Executioner Zap Firecracker The Log Royal Ghost
Executioner Zap Archers Firecracker
Zap Elite Barbarians The Log
Executioner Zap Firecracker The Log Royal Ghost
Elite Barbarians
Zap Elite Barbarians The Log
Firecracker Elite Barbarians Executioner
Zap Archers Firecracker Elite Barbarians Executioner The Log Royal Ghost
Zap Executioner The Log Archers Firecracker Royal Ghost
Elite Barbarians
Royal Ghost Archers Firecracker Elite Barbarians Executioner The Log
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Royal Ghost
Zap Archers Firecracker Elite Barbarians Executioner The Log Royal Ghost
Zap Elite Barbarians The Log
Zap Elite Barbarians The Log
Elite Barbarians Executioner
Firecracker Executioner Zap Archers
Archers Elite Barbarians
Elite Barbarians
Zap Firecracker Elite Barbarians The Log
Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Executioner
Archers Firecracker Executioner
Elite Barbarians Zap Archers Firecracker Executioner The Log
Executioner Zap Archers Firecracker Elite Barbarians The Log Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker Zap Executioner The Log Royal Ghost
The Log
Firecracker The Log
Executioner Zap Firecracker The Log
Firecracker Executioner Zap
Archers Firecracker Executioner The Log
The Log Zap Firecracker Executioner
The Log Zap Firecracker
Elite Barbarians
Firecracker Zap The Log
Zap Archers Firecracker Executioner
Firecracker Elite Barbarians Executioner The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker Executioner The Log
Firecracker Executioner The Log
Zap Archers Firecracker Executioner The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Executioner
Firecracker The Log Zap Executioner Royal Ghost
Zap The Log
Zap Firecracker The Log
Elite Barbarians Zap Archers Firecracker Executioner
Zap Firecracker
Elite Barbarians
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Archers
Zap Archers Firecracker Executioner
The Log
Firecracker Executioner
The Log Zap Firecracker Executioner
Zap
Firecracker Elite Barbarians Executioner
Zap Firecracker Elite Barbarians The Log
Firecracker Zap Executioner
Zap Firecracker Executioner The Log Royal Ghost
Firecracker

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