My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Miner
Giant Snowball
Archers Balloon Miner Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Archers Executioner Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Balloon Executioner P.E.K.K.A Miner Lumberjack
Fireball
Archers Balloon Executioner Lumberjack
Poison
Archers Balloon Executioner
Lightning
Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Miner Freeze Lumberjack Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Miner Freeze

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Miner Archers Freeze Executioner Lumberjack
Archers
Zap Balloon P.E.K.K.A Miner Lumberjack
Freeze
Balloon Zap
Balloon
Zap Freeze Miner Lumberjack Archers Executioner
Executioner
Zap Balloon P.E.K.K.A Miner
P.E.K.K.A
Zap Archers Executioner Lumberjack
Miner
Zap Balloon Archers Executioner Lumberjack
Lumberjack
Balloon Zap Archers P.E.K.K.A Miner

Defense Synergies 0 9

Zap
Archers Executioner P.E.K.K.A Miner Lumberjack
Archers
Zap P.E.K.K.A Lumberjack
Freeze
Lumberjack
Balloon
Executioner
Zap Lumberjack
P.E.K.K.A
Zap Archers
Miner
Zap
Lumberjack
Zap Archers Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Lumberjack Zap Executioner
P.E.K.K.A Lumberjack Archers Freeze Executioner
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Freeze Zap Archers Executioner Lumberjack
Zap Archers Freeze Executioner
Zap P.E.K.K.A
P.E.K.K.A Lumberjack
Archers Miner Lumberjack
Archers Executioner Zap Freeze Lumberjack
Executioner Zap Archers
P.E.K.K.A Lumberjack Zap Freeze
Executioner Zap Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Lumberjack
Executioner P.E.K.K.A Lumberjack
Zap Archers Executioner Lumberjack
Zap Freeze Executioner Archers Lumberjack
P.E.K.K.A Lumberjack
Archers Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers P.E.K.K.A
Zap Archers Executioner Miner Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Executioner Lumberjack
Executioner Zap Archers Freeze
P.E.K.K.A Archers Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Executioner Lumberjack
Archers Executioner
Zap Archers Freeze Executioner P.E.K.K.A Lumberjack
Executioner Zap Archers Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Executioner Miner
Miner
Freeze
Executioner Zap
Executioner Zap Freeze
Archers Executioner
Zap Freeze Executioner
Miner Zap
Lumberjack
Miner Zap
Zap Archers Executioner
Executioner Miner
Freeze
Zap
Zap Executioner
Executioner
Freeze
Zap Archers Executioner
Zap Miner
Zap
Zap Freeze Executioner
Miner Zap Executioner
Zap Miner
Miner Zap
Zap Archers Executioner
Zap Freeze
Zap Miner
Zap Freeze
P.E.K.K.A
Zap Archers Freeze
Zap Archers Executioner
Freeze
Miner Executioner Lumberjack
Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Freeze
Zap Executioner
Zap Freeze Executioner Miner

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