My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Musketeer Valkyrie Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Musketeer
Zap
Archers Firecracker
Barbarian Barrel
Archers Knight Firecracker Musketeer Valkyrie
The Log
Archers Firecracker Musketeer
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Musketeer Valkyrie
Fireball
Archers Firecracker Musketeer
Poison
Archers Firecracker Musketeer
Lightning
Knight Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Knight Firecracker Musketeer Valkyrie Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Archers Knight Musketeer Valkyrie
Archers
Knight Valkyrie Zap Rune Giant
Knight
Archers Firecracker Musketeer Zap
Firecracker
Zap Knight Valkyrie Mirror Rune Giant
Musketeer
Knight Valkyrie Zap Mirror
Valkyrie
Archers Musketeer Zap Firecracker
Mirror
Zap Firecracker Musketeer
Rune Giant
Archers Firecracker

Defense Synergies 7 10

Zap
Mirror Archers Knight Firecracker Musketeer Valkyrie
Archers
Knight Valkyrie Zap Firecracker
Knight
Archers Firecracker Musketeer Zap
Firecracker
Knight Valkyrie Zap Archers Musketeer Mirror
Musketeer
Knight Valkyrie Zap Firecracker Mirror
Valkyrie
Archers Firecracker Musketeer Zap Mirror
Mirror
Zap Firecracker Musketeer Valkyrie
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Musketeer Valkyrie
Zap Knight Firecracker Musketeer Valkyrie
Archers Knight Musketeer Valkyrie
Knight Firecracker Musketeer Valkyrie
Firecracker Valkyrie
Zap Archers Firecracker Musketeer Valkyrie
Musketeer Zap Archers Firecracker
Zap Musketeer Valkyrie
Musketeer
Knight Archers Firecracker Musketeer Valkyrie
Archers Valkyrie Zap Knight Firecracker Musketeer
Musketeer Zap Archers Firecracker
Zap Knight Musketeer Valkyrie
Valkyrie Zap Firecracker
Knight
Zap
Knight Firecracker Musketeer Valkyrie
Valkyrie Zap Archers Knight Firecracker Musketeer
Zap Valkyrie Archers Knight Firecracker Musketeer
Musketeer
Valkyrie Archers Knight Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Archers
Zap Archers Knight Firecracker Musketeer Valkyrie
Zap Knight Musketeer Valkyrie
Valkyrie Zap Knight Musketeer
Knight Musketeer Valkyrie
Firecracker Zap Archers Musketeer
Archers Knight Musketeer Valkyrie
Knight Valkyrie
Zap Knight Firecracker Valkyrie
Musketeer
Knight Musketeer Valkyrie
Zap Valkyrie
Knight Valkyrie
Archers Firecracker Musketeer Valkyrie
Zap Archers Knight Firecracker Musketeer Valkyrie
Valkyrie Zap Archers Firecracker Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Valkyrie
Firecracker Zap Musketeer
Knight Firecracker Musketeer Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap Musketeer
Archers Firecracker Musketeer
Zap Firecracker
Zap Firecracker
Musketeer
Firecracker Zap Knight Musketeer Valkyrie
Zap Archers Firecracker Musketeer
Knight Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Zap Archers Firecracker Musketeer
Zap Firecracker Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Firecracker Valkyrie
Firecracker Zap Musketeer
Zap Musketeer
Zap Firecracker Musketeer
Zap Archers Firecracker Musketeer
Zap Firecracker Musketeer
Zap Musketeer
Zap Firecracker
Firecracker
Zap Archers Musketeer
Zap Archers Firecracker Musketeer
Knight Firecracker Musketeer Valkyrie
Zap Firecracker Musketeer
Zap
Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
Firecracker

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