My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Bandit
Giant Snowball
Archers Guards
Zap
Archers Guards Bandit
Barbarian Barrel
Archers Knight Wizard Guards Bandit
The Log
Archers Guards Bandit
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Knight Wizard Guards P.E.K.K.A Bandit
Fireball
Archers Wizard Bandit
Poison
Archers Wizard Guards
Lightning
Knight Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Guards Bandit Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Knight Guards Bandit
Archers
Knight Zap P.E.K.K.A Bandit
Knight
Archers Zap Wizard
Wizard
Knight P.E.K.K.A Bandit
Rocket
Guards
Zap Bandit
P.E.K.K.A
Zap Archers Wizard
Bandit
Zap Archers Wizard Guards

Defense Synergies 1 12

Zap
Archers Knight Guards P.E.K.K.A Bandit
Archers
Knight Zap Guards P.E.K.K.A Bandit
Knight
Archers Zap Wizard
Wizard
Knight Guards P.E.K.K.A Bandit
Rocket
Guards
Zap Archers Wizard
P.E.K.K.A
Zap Archers Wizard
Bandit
Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Wizard
P.E.K.K.A Zap Knight Bandit
Rocket P.E.K.K.A Archers Knight Bandit
P.E.K.K.A Knight Guards Bandit
Rocket P.E.K.K.A
Zap Archers Guards Bandit
Rocket Zap Archers Wizard
Rocket Zap P.E.K.K.A Bandit
P.E.K.K.A
Knight Guards Archers Bandit
Archers Guards Zap Knight Wizard Bandit
Zap Archers Wizard
P.E.K.K.A Zap Knight Wizard Rocket Guards Bandit
Wizard Rocket Zap Guards P.E.K.K.A
P.E.K.K.A Knight Bandit
Rocket Zap P.E.K.K.A Bandit
Wizard Knight P.E.K.K.A
Zap Archers Knight Wizard Guards Bandit
Zap Wizard Archers Knight Guards Bandit
P.E.K.K.A
Wizard Archers Knight Guards P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Archers P.E.K.K.A Bandit
Bandit Zap Archers Knight Wizard Rocket
Guards P.E.K.K.A Bandit Zap Knight Rocket
Rocket Guards P.E.K.K.A Zap Knight Bandit
P.E.K.K.A Knight Guards Bandit
Wizard Rocket Zap Archers
Rocket Guards P.E.K.K.A Archers Knight Bandit
P.E.K.K.A Knight
Zap Rocket P.E.K.K.A Knight Bandit
P.E.K.K.A Guards
P.E.K.K.A Knight Guards
Rocket P.E.K.K.A Zap Guards
Rocket P.E.K.K.A Knight Wizard Guards Bandit
Wizard Archers
Guards Zap Archers Knight Rocket P.E.K.K.A
Zap Archers Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Guards Bandit
Zap Bandit
Rocket Bandit
Knight Rocket Guards
Wizard Rocket Zap
Wizard Zap Rocket
Archers Wizard
Zap Wizard
Zap Wizard Bandit
Rocket Guards
Rocket Zap Knight Wizard Bandit
Zap Archers Wizard Rocket
Rocket Knight Bandit
Rocket Bandit
Zap
Rocket Zap Wizard Bandit
Wizard Rocket Bandit
Rocket
Rocket
Rocket Zap Archers Wizard Bandit
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Rocket Zap Bandit
Zap Archers Wizard
Zap Rocket Wizard Guards
Zap Wizard Rocket Bandit
Zap Rocket
P.E.K.K.A
Rocket Wizard
Zap Archers Rocket Guards Bandit
Rocket Zap Archers Wizard
Knight Wizard Rocket
Zap Wizard
Rocket Zap
P.E.K.K.A
Zap Rocket Guards
Zap Rocket
Zap Rocket Bandit
P.E.K.K.A
Wizard Rocket

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