My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Skeleton Army
Giant Snowball
Archers Minions Skeleton Army Witch
Zap
Archers Minions Royal Giant Skeleton Army Witch
Barbarian Barrel
Archers Valkyrie Skeleton Army Witch
The Log
Archers Royal Giant Skeleton Army Witch
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Minions Skeleton Army Witch
Royal Delivery
Archers Minions Valkyrie Skeleton Army Witch
Fireball
Archers Minions Skeleton Army Witch
Poison
Archers Minions Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Skeleton Army Valkyrie Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Minions Royal Giant Valkyrie Witch The Log
Archers
Valkyrie Zap Royal Giant
Minions
Royal Giant Zap Valkyrie
Royal Giant
Minions Zap Archers Witch The Log
Valkyrie
Archers Zap Minions Witch
Skeleton Army
Witch
Zap Royal Giant Valkyrie
The Log
Zap Royal Giant

Defense Synergies 2 15

Zap
Archers Minions Valkyrie Skeleton Army Witch The Log
Archers
Valkyrie Zap Minions Skeleton Army Witch The Log
Minions
Valkyrie Zap Archers The Log
Royal Giant
Valkyrie
Archers Minions Zap Witch The Log
Skeleton Army
Zap Archers The Log
Witch
Zap Archers Valkyrie The Log
The Log
Zap Archers Minions Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie The Log
Skeleton Army Zap Minions Valkyrie Witch The Log
Skeleton Army Witch Archers Minions Valkyrie
Skeleton Army Witch Minions Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Zap Archers Minions Valkyrie
Minions Zap Archers Witch
Zap Valkyrie The Log
Witch Minions Skeleton Army
Skeleton Army Archers Valkyrie
Archers Minions Valkyrie Skeleton Army Witch Zap The Log
Minions Zap Archers Witch
Skeleton Army Zap Minions Valkyrie Witch The Log
Valkyrie Skeleton Army Zap Minions Witch The Log
Skeleton Army
Skeleton Army Zap The Log
Minions Valkyrie Skeleton Army Witch
Valkyrie Zap Archers Minions Skeleton Army Witch The Log
Zap Valkyrie Witch The Log Archers Minions
Valkyrie Skeleton Army Archers Minions Witch The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Witch
Zap Archers Valkyrie The Log
Skeleton Army Zap Minions Valkyrie Witch The Log
Valkyrie Skeleton Army Zap The Log
Valkyrie Skeleton Army Witch
Zap Archers Minions Witch
Skeleton Army Archers Minions Valkyrie Witch
Valkyrie Skeleton Army
Zap Minions Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Minions Valkyrie Witch
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie Witch
Archers Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Archers Minions Valkyrie The Log
Minions Valkyrie Zap Archers Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log
Zap Minions Witch
Archers Witch The Log
The Log Zap
The Log Zap
Minions
Zap Valkyrie The Log
Zap Archers
The Log
Minions
Zap The Log
Zap Witch The Log
The Log
Minions
Zap Archers The Log
Zap Valkyrie Witch The Log
Minions The Log
The Log
Zap The Log
Zap The Log Valkyrie Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Archers Witch
Zap Minions Witch
Zap The Log
Zap
The Log
Zap Archers Minions Skeleton Army Witch
Zap Archers Witch
The Log
Valkyrie
The Log Zap
Zap
Zap Minions Witch The Log
Zap Witch
Zap Witch The Log

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