My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Baby Dragon Lumberjack
Zap
Archers Royal Giant
Barbarian Barrel
Archers Lumberjack
The Log
Archers Royal Giant Mini P.E.K.K.A Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Fireball
Archers Baby Dragon Lumberjack
Poison
Archers
Lightning
Mini P.E.K.K.A Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Fireball Mini P.E.K.K.A Baby Dragon Lumberjack Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Fireball Mini P.E.K.K.A

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Royal Giant Mini P.E.K.K.A Baby Dragon Lumberjack
Archers
Zap Royal Giant Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Royal Giant
Fireball Zap Archers Baby Dragon Lumberjack
Fireball
Zap Royal Giant Baby Dragon
Mini P.E.K.K.A
Zap Archers Baby Dragon Lumberjack
Baby Dragon
Zap Archers Royal Giant Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Archers Baby Dragon Lumberjack
Lumberjack
Zap Archers Royal Giant Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Defense Synergies 2 13

Zap
Fireball Mini P.E.K.K.A Archers Baby Dragon P.E.K.K.A Lumberjack
Archers
Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Royal Giant
Fireball
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Archers Fireball Baby Dragon
Baby Dragon
Zap Archers Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Archers Baby Dragon
Lumberjack
Zap Archers Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap
Mini P.E.K.K.A P.E.K.K.A Lumberjack Archers
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Zap Archers Baby Dragon Lumberjack
Zap Archers Fireball Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Archers Mini P.E.K.K.A Lumberjack
Archers Zap Fireball Baby Dragon Lumberjack
Zap Archers Fireball Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Fireball
Fireball Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Zap Archers Baby Dragon Lumberjack
Zap Baby Dragon Archers Fireball Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Archers Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Mini P.E.K.K.A Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Fireball Zap Archers Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Archers Fireball Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Lumberjack
Archers Fireball Baby Dragon
Zap Archers Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Zap Archers Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Archers Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball
Fireball Zap Archers Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Archers Fireball Baby Dragon
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Fireball
Fireball Zap Archers Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Lumberjack
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
P.E.K.K.A
Fireball

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