My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Balloon Giant Skeleton Miner
Giant Snowball
Archers Skeleton Army Balloon Miner
Zap
Archers Skeleton Army Balloon
Barbarian Barrel
Archers Wizard Skeleton Army Giant Skeleton
The Log
Archers Skeleton Army Giant Skeleton
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Wizard Skeleton Army Balloon Giant Skeleton Miner
Fireball
Archers Wizard Skeleton Army Balloon
Poison
Archers Wizard Skeleton Army Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Skeleton Army Miner Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Skeleton Army

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Miner Archers Giant Skeleton The Log
Archers
Zap Balloon Giant Skeleton Miner
Wizard
Balloon Giant Skeleton Miner
Skeleton Army
Balloon
Zap Miner Archers Wizard Giant Skeleton The Log
Giant Skeleton
Zap Archers Wizard Balloon The Log Miner
The Log
Zap Balloon Giant Skeleton Miner
Miner
Zap Balloon Archers Wizard Giant Skeleton The Log

Defense Synergies 0 15

Zap
Archers Skeleton Army Giant Skeleton The Log Miner
Archers
Zap Skeleton Army Giant Skeleton The Log
Wizard
Skeleton Army Giant Skeleton The Log
Skeleton Army
Zap Archers Wizard Giant Skeleton The Log
Balloon
Giant Skeleton
Zap Archers Wizard Skeleton Army The Log
The Log
Zap Archers Wizard Skeleton Army Giant Skeleton Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Skeleton Army Zap The Log
Skeleton Army Archers Giant Skeleton
Skeleton Army
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Zap Archers
Zap Archers Wizard
Zap Giant Skeleton The Log
Skeleton Army
Skeleton Army Archers Giant Skeleton Miner
Archers Skeleton Army Zap Wizard Giant Skeleton The Log
Zap Archers Wizard
Skeleton Army Zap Wizard Giant Skeleton The Log
Wizard Skeleton Army Zap The Log
Skeleton Army
Skeleton Army Zap The Log
Wizard Skeleton Army
Zap Archers Wizard Skeleton Army The Log
Zap Wizard The Log Archers Giant Skeleton
Wizard Skeleton Army Archers Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Giant Skeleton
Zap Archers Wizard The Log Miner
Skeleton Army Giant Skeleton Zap The Log
Skeleton Army Giant Skeleton Zap The Log
Giant Skeleton Skeleton Army
Wizard Zap Archers
Skeleton Army Archers Giant Skeleton
Giant Skeleton Skeleton Army
Zap Giant Skeleton Skeleton Army The Log
Skeleton Army
Giant Skeleton
Skeleton Army Zap Giant Skeleton The Log
Skeleton Army Giant Skeleton Wizard
Wizard Archers Skeleton Army
Skeleton Army Zap Archers Giant Skeleton The Log
Zap Archers Wizard Giant Skeleton The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log Miner
Giant Skeleton The Log Miner
Giant Skeleton The Log
Wizard Zap The Log
Wizard Zap
Archers Wizard The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Miner Zap Wizard The Log
Zap Archers Wizard
The Log Miner
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Archers Wizard The Log
Zap Wizard The Log Miner
Giant Skeleton The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Miner Zap Wizard
Zap Wizard The Log Miner
Miner Zap The Log
Zap Archers Wizard
Zap Wizard
Zap Wizard The Log Miner
Zap
Giant Skeleton
Wizard The Log
Zap Archers Skeleton Army
Zap Archers Wizard
The Log
Miner Wizard
The Log Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log Miner
Wizard

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