My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Sparky
Giant Snowball
Archers Witch
Zap
Archers Royal Giant Witch Sparky
Barbarian Barrel
Archers Witch Sparky
The Log
Archers Royal Giant Mini P.E.K.K.A Witch Sparky
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Mini P.E.K.K.A Witch Sparky
Fireball
Archers Witch Sparky
Poison
Archers Witch Sparky
Lightning
Mini P.E.K.K.A Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Arrows Mini P.E.K.K.A Witch Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Arrows

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Sparky Archers Royal Giant Mini P.E.K.K.A Witch
Archers
Zap Arrows Royal Giant Mini P.E.K.K.A
Arrows
Zap Royal Giant Mirror Sparky Archers Mini P.E.K.K.A
Royal Giant
Arrows Zap Archers Mirror Witch Sparky
Mini P.E.K.K.A
Sparky Zap Archers Arrows Mirror
Mirror
Zap Arrows Royal Giant Mini P.E.K.K.A Sparky
Witch
Zap Royal Giant
Sparky
Zap Arrows Mini P.E.K.K.A Royal Giant Mirror

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Mirror Archers Arrows Witch Sparky
Archers
Zap Mini P.E.K.K.A Witch
Arrows
Mirror Zap Mini P.E.K.K.A Sparky
Royal Giant
Mini P.E.K.K.A
Zap Archers Arrows Mirror Witch
Mirror
Zap Arrows Mini P.E.K.K.A Sparky
Witch
Zap Archers Mini P.E.K.K.A
Sparky
Zap Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Mini P.E.K.K.A Sparky Zap Witch
Mini P.E.K.K.A Witch Sparky Archers
Mini P.E.K.K.A Witch Sparky
Arrows Mini P.E.K.K.A Sparky
Arrows Zap Archers
Zap Archers Arrows Witch
Zap Arrows Sparky
Mini P.E.K.K.A Witch Sparky
Archers Mini P.E.K.K.A Sparky
Archers Witch Zap Arrows
Arrows Zap Archers Witch
Mini P.E.K.K.A Sparky Zap Witch
Sparky Zap Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Sparky Arrows Mini P.E.K.K.A Witch
Arrows Zap Archers Witch
Zap Arrows Witch Archers
Mini P.E.K.K.A Sparky
Archers Arrows Mini P.E.K.K.A Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Witch Sparky
Zap Archers Arrows Mini P.E.K.K.A
Zap Mini P.E.K.K.A Witch Sparky
Mini P.E.K.K.A Zap Sparky
Mini P.E.K.K.A Witch Sparky
Arrows Zap Archers Witch
Mini P.E.K.K.A Sparky Archers Witch
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Witch Sparky
Witch Sparky
Mini P.E.K.K.A Witch Sparky
Zap Arrows
Mini P.E.K.K.A Witch Sparky
Archers Witch Sparky
Witch Sparky Zap Archers Mini P.E.K.K.A
Arrows Zap Archers Mini P.E.K.K.A Witch Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Sparky
Zap Arrows Sparky
Arrows Zap Witch
Archers Arrows Witch Sparky
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Archers Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Witch Sparky
Arrows Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Zap Archers Arrows Mini P.E.K.K.A Sparky
Zap Arrows Witch
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Witch Sparky
Witch
Arrows Zap Witch Sparky
Zap Arrows Witch Sparky
Zap Arrows Sparky
Zap Archers Arrows Witch Sparky
Zap Witch
Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Archers Witch
Zap Archers Arrows Witch
Arrows
Mini P.E.K.K.A Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Witch Sparky
Zap Witch
Zap Witch Sparky
Sparky
Sparky

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