My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Graveyard
Giant Snowball
Guards Inferno Dragon Graveyard
Zap
Guards Inferno Dragon Graveyard
Barbarian Barrel
Guards Electro Wizard Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Guards P.E.K.K.A Electro Wizard Inferno Dragon Graveyard
Fireball
Electro Wizard Inferno Dragon
Poison
Guards Electro Wizard Graveyard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Arrows Guards Electro Wizard Inferno Dragon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Arrows Guards

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Graveyard Barbarian Barrel Guards
Arrows
Zap P.E.K.K.A Graveyard
Barbarian Barrel
Graveyard Zap P.E.K.K.A
Guards
Zap Graveyard
P.E.K.K.A
Zap Arrows Electro Wizard Barbarian Barrel Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard
Inferno Dragon
Graveyard
Zap Arrows Barbarian Barrel Electro Wizard Guards P.E.K.K.A

Defense Synergies 1 13

Zap
Electro Wizard Arrows Barbarian Barrel Guards P.E.K.K.A Inferno Dragon
Arrows
Zap Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Zap Arrows Guards P.E.K.K.A Electro Wizard
Guards
Zap Barbarian Barrel Electro Wizard
P.E.K.K.A
Zap Arrows Barbarian Barrel Electro Wizard
Electro Wizard
Zap Barbarian Barrel Guards P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Electro Wizard
P.E.K.K.A Inferno Dragon Zap Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Guards Electro Wizard
Arrows Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Zap Guards Electro Wizard
Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Guards Barbarian Barrel Electro Wizard
Guards Electro Wizard Zap Arrows Barbarian Barrel
Arrows Inferno Dragon Zap Electro Wizard
P.E.K.K.A Zap Guards Electro Wizard
Zap Arrows Barbarian Barrel Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Zap P.E.K.K.A Electro Wizard Inferno Dragon
Arrows P.E.K.K.A Electro Wizard
Arrows Zap Barbarian Barrel Guards Electro Wizard
Zap Arrows Barbarian Barrel Guards Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Barbarian Barrel Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Barbarian Barrel Inferno Dragon
Guards P.E.K.K.A Zap Electro Wizard
Guards P.E.K.K.A Zap Barbarian Barrel Electro Wizard
P.E.K.K.A Guards Inferno Dragon
Arrows Zap Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Barbarian Barrel Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Guards
P.E.K.K.A Zap Arrows Guards Electro Wizard
P.E.K.K.A Guards
Guards Electro Wizard Zap Barbarian Barrel P.E.K.K.A Inferno Dragon
Arrows Zap Barbarian Barrel P.E.K.K.A Electro Wizard Inferno Dragon
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards
Arrows Zap Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Barbarian Barrel Guards
Zap Arrows Barbarian Barrel
Arrows Zap
Arrows
Arrows Zap Barbarian Barrel
Arrows Zap
Guards Electro Wizard
Zap Arrows Barbarian Barrel Electro Wizard
Zap Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Electro Wizard
Zap Arrows Barbarian Barrel
Arrows
Zap Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Inferno Dragon
Arrows Zap Barbarian Barrel Electro Wizard
Zap Arrows
Zap Arrows Barbarian Barrel
Zap Arrows Electro Wizard
Zap Electro Wizard Guards
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Barbarian Barrel Guards
Zap Arrows Electro Wizard
Arrows Barbarian Barrel
Electro Wizard
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Guards Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Electro Wizard
P.E.K.K.A Inferno Dragon

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