My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Goblin Barrel Guards
Zap
Cannon Goblin Barrel Guards
Barbarian Barrel
Cannon Goblin Barrel Guards Ice Wizard
The Log
Cannon Goblin Barrel Guards
Earthquake
Cannon Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards P.E.K.K.A Ice Wizard
Fireball
Cannon Goblin Barrel Ice Wizard
Poison
Cannon Guards Ice Wizard
Lightning
Cannon Ice Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Goblin Barrel Guards Ice Wizard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Guards Ice Wizard
Arrows
Zap P.E.K.K.A Goblin Barrel
Cannon
Goblin Barrel
Arrows Guards P.E.K.K.A Ice Wizard
Guards
Zap Goblin Barrel
P.E.K.K.A
Zap Arrows Goblin Barrel Ice Wizard Archer Queen
Ice Wizard
Zap Goblin Barrel P.E.K.K.A
Archer Queen
P.E.K.K.A

Defense Synergies 1 14

Zap
Cannon Arrows Guards P.E.K.K.A Ice Wizard Archer Queen
Arrows
Zap Cannon P.E.K.K.A Ice Wizard
Cannon
Zap Arrows Guards Ice Wizard Archer Queen
Goblin Barrel
Guards
Zap Cannon Ice Wizard Archer Queen
P.E.K.K.A
Zap Arrows Ice Wizard
Ice Wizard
Zap Arrows Cannon Guards P.E.K.K.A
Archer Queen
Zap Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
P.E.K.K.A Zap Cannon Ice Wizard
Cannon P.E.K.K.A Ice Wizard
Cannon P.E.K.K.A Guards Ice Wizard
Arrows P.E.K.K.A
Arrows Zap Cannon Guards Ice Wizard
Zap Arrows Cannon Ice Wizard
Zap Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Ice Wizard Archer Queen
Guards Cannon Ice Wizard
Guards Ice Wizard Zap Arrows Cannon
Arrows Zap Ice Wizard
Cannon P.E.K.K.A Zap Guards Ice Wizard
Zap Arrows Cannon Guards P.E.K.K.A
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A
Arrows Cannon P.E.K.K.A
Arrows Cannon Zap Guards Ice Wizard
Zap Arrows Cannon Guards Ice Wizard
P.E.K.K.A Cannon
Arrows Cannon Guards P.E.K.K.A
P.E.K.K.A Cannon Guards Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Arrows
Guards P.E.K.K.A Zap
Guards P.E.K.K.A Zap
P.E.K.K.A Cannon Guards
Arrows Zap Ice Wizard
Guards P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Arrows Guards Archer Queen
P.E.K.K.A Cannon Guards
Cannon
Guards Zap P.E.K.K.A Archer Queen
Arrows Zap Cannon P.E.K.K.A Ice Wizard Archer Queen
Zap Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap Ice Wizard
Arrows
Arrows Guards
Zap Arrows
Arrows Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap
Guards
Zap Arrows
Zap Arrows Archer Queen
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Ice Wizard
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Zap Arrows Ice Wizard
Zap Guards
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Guards
Zap Arrows Ice Wizard Archer Queen
Arrows
Arrows Zap
Zap Arrows Archer Queen
P.E.K.K.A Archer Queen
Zap Guards Archer Queen
Zap Archer Queen
Zap Archer Queen
P.E.K.K.A

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