My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Musketeer Hog Rider
Zap
Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Musketeer
The Log
Cannon Goblin Gang Musketeer Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Hog Rider
Fireball
Cannon Goblin Gang Musketeer Hog Rider
Poison
Cannon Goblin Gang Musketeer
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Arrows Cannon Goblin Gang Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Arrows Cannon

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Ice Golem Musketeer Mega Knight
Arrows
Zap Hog Rider Mega Knight
Cannon
Goblin Gang
Ice Golem Hog Rider
Ice Golem
Goblin Gang Musketeer Hog Rider Zap
Musketeer
Ice Golem Hog Rider Zap Mega Knight
Hog Rider
Zap Arrows Goblin Gang Ice Golem Musketeer Mega Knight
Mega Knight
Zap Arrows Musketeer Hog Rider

Defense Synergies 7 10

Zap
Cannon Mega Knight Arrows Goblin Gang Ice Golem Musketeer
Arrows
Mega Knight Zap Cannon Ice Golem
Cannon
Zap Ice Golem Musketeer Arrows Goblin Gang
Goblin Gang
Musketeer Zap Cannon Ice Golem
Ice Golem
Cannon Musketeer Zap Arrows Goblin Gang Mega Knight
Musketeer
Cannon Goblin Gang Ice Golem Zap Mega Knight
Hog Rider
Mega Knight
Zap Arrows Ice Golem Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Ice Golem Musketeer
Zap Cannon Goblin Gang Musketeer Mega Knight
Cannon Goblin Gang Mega Knight Musketeer
Cannon Goblin Gang Musketeer Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Zap Cannon Musketeer Mega Knight
Musketeer Zap Arrows Cannon Goblin Gang
Zap Arrows Cannon Ice Golem Musketeer Mega Knight
Cannon Goblin Gang Musketeer
Goblin Gang Cannon Ice Golem Musketeer Mega Knight
Goblin Gang Zap Arrows Cannon Ice Golem Musketeer Mega Knight
Arrows Musketeer Zap Goblin Gang
Cannon Mega Knight Zap Goblin Gang Musketeer
Mega Knight Zap Arrows Cannon Goblin Gang
Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Mega Knight
Mega Knight Arrows Cannon Goblin Gang Musketeer
Arrows Cannon Mega Knight Zap Goblin Gang Musketeer
Zap Arrows Cannon Ice Golem Musketeer Mega Knight
Cannon Musketeer
Goblin Gang Mega Knight Arrows Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Ice Golem
Zap Arrows Goblin Gang Ice Golem Musketeer Mega Knight
Goblin Gang Mega Knight Zap Ice Golem Musketeer
Goblin Gang Mega Knight Zap Ice Golem Musketeer
Cannon Goblin Gang Musketeer Mega Knight
Arrows Zap Goblin Gang Ice Golem Musketeer
Goblin Gang Ice Golem Musketeer
Mega Knight
Zap Mega Knight Ice Golem
Cannon Goblin Gang Musketeer
Mega Knight Musketeer
Mega Knight Zap Arrows
Mega Knight Cannon Goblin Gang Ice Golem
Cannon Musketeer Mega Knight
Goblin Gang Zap Ice Golem Musketeer
Arrows Mega Knight Zap Cannon Ice Golem Musketeer
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Musketeer
Arrows Zap Musketeer
Arrows
Arrows Ice Golem Musketeer
Zap Arrows Mega Knight
Arrows Zap Ice Golem Musketeer
Arrows Musketeer
Arrows Zap Ice Golem
Arrows Zap
Goblin Gang Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Ice Golem Musketeer
Arrows Musketeer
Zap Arrows Ice Golem Musketeer
Zap Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Zap Arrows Musketeer Mega Knight
Zap Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Ice Golem Mega Knight
Arrows Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Musketeer
Zap Arrows Ice Golem Musketeer
Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang Musketeer
Zap Arrows Musketeer
Arrows
Goblin Gang Musketeer Mega Knight
Arrows Zap Ice Golem Musketeer
Zap Arrows
Musketeer Mega Knight
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer Mega Knight
Mega Knight

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