My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Balloon
Giant Snowball
Cannon Skeleton Barrel Balloon
Zap
Cannon Skeleton Barrel Balloon
Barbarian Barrel
Cannon Skeleton Barrel Wizard
The Log
Cannon Skeleton Barrel Mini P.E.K.K.A
Earthquake
Cannon
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Wizard Balloon
Fireball
Cannon Skeleton Barrel Wizard Balloon
Poison
Cannon Skeleton Barrel Wizard Balloon
Lightning
Cannon Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Skeleton Barrel Fireball Mini P.E.K.K.A Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Skeleton Barrel

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Balloon Skeleton Barrel Mini P.E.K.K.A
Arrows
Zap Fireball Balloon Skeleton Barrel Mini P.E.K.K.A
Cannon
Skeleton Barrel
Fireball Zap Arrows Mini P.E.K.K.A Balloon
Fireball
Zap Arrows Skeleton Barrel
Mini P.E.K.K.A
Zap Arrows Skeleton Barrel Wizard
Wizard
Mini P.E.K.K.A Balloon
Balloon
Zap Arrows Skeleton Barrel Wizard

Defense Synergies 3 11

Zap
Cannon Fireball Mini P.E.K.K.A Arrows Skeleton Barrel
Arrows
Zap Cannon Fireball Mini P.E.K.K.A
Cannon
Zap Arrows Fireball Mini P.E.K.K.A Wizard
Skeleton Barrel
Zap Fireball
Fireball
Zap Arrows Cannon Skeleton Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Cannon Fireball Wizard
Wizard
Cannon Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel Fireball Wizard
Mini P.E.K.K.A Zap Cannon
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Zap Cannon
Zap Arrows Cannon Fireball Wizard
Zap Arrows Cannon Skeleton Barrel Fireball
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A
Zap Arrows Cannon Fireball Wizard
Arrows Zap Fireball Wizard
Cannon Mini P.E.K.K.A Zap Fireball Wizard
Fireball Wizard Zap Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Zap Cannon Fireball Mini P.E.K.K.A
Wizard Arrows Cannon Fireball Mini P.E.K.K.A
Arrows Cannon Fireball Zap Wizard
Zap Arrows Wizard Cannon Fireball
Mini P.E.K.K.A Cannon
Wizard Arrows Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Arrows Skeleton Barrel Mini P.E.K.K.A Wizard
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Cannon Mini P.E.K.K.A
Arrows Fireball Wizard Zap Skeleton Barrel
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Zap Arrows Fireball
Mini P.E.K.K.A Cannon Fireball Wizard
Wizard Cannon Fireball
Zap Fireball Mini P.E.K.K.A
Arrows Zap Cannon Fireball Mini P.E.K.K.A Wizard
Zap Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows
Arrows Fireball Zap Skeleton Barrel
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap Skeleton Barrel
Arrows Wizard
Arrows Fireball Zap Skeleton Barrel Wizard
Arrows Fireball Zap Skeleton Barrel Wizard
Fireball Mini P.E.K.K.A
Zap Arrows Skeleton Barrel Fireball Wizard
Fireball Zap Arrows Wizard
Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Zap Arrows Skeleton Barrel Fireball
Zap Arrows Skeleton Barrel Fireball Wizard
Arrows Skeleton Barrel Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Skeleton Barrel Fireball Mini P.E.K.K.A Wizard
Zap Arrows Skeleton Barrel Fireball Wizard
Fireball
Arrows Fireball Wizard
Zap Arrows Skeleton Barrel Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Zap Skeleton Barrel Wizard
Fireball Zap Arrows Skeleton Barrel Wizard
Fireball Zap Arrows Skeleton Barrel
Zap Arrows Fireball Wizard
Zap Skeleton Barrel Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Wizard
Zap Arrows Fireball
Arrows Fireball Wizard
Zap Skeleton Barrel Fireball
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard
Arrows Zap Skeleton Barrel Fireball Wizard
Zap Arrows Fireball
Zap Fireball
Zap Fireball
Zap Skeleton Barrel Fireball
Fireball Wizard

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