My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Mighty Miner
Giant Snowball
Dart Goblin Mighty Miner
Zap
Dart Goblin Inferno Tower Mighty Miner
Barbarian Barrel
Dart Goblin Inferno Tower
The Log
Dart Goblin
Earthquake
Inferno Tower
Arrows
Dart Goblin
Royal Delivery
Dart Goblin
Fireball
Dart Goblin Inferno Tower Mighty Miner
Poison
Dart Goblin Inferno Tower
Lightning
Inferno Tower Mighty Miner
Rocket
Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Arrows Dart Goblin Earthquake Mighty Miner Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Earthquake Mirror Dart Goblin The Log Mighty Miner
Arrows
Zap Mirror Earthquake Mighty Miner
Dart Goblin
Zap Mirror The Log
Earthquake
Zap Arrows Mirror The Log
Inferno Tower
Mirror
Zap Arrows The Log Dart Goblin Earthquake
The Log
Mirror Zap Dart Goblin Earthquake
Mighty Miner
Zap Arrows

Defense Synergies 3 14

Zap
Mirror Arrows Dart Goblin Earthquake Inferno Tower The Log Mighty Miner
Arrows
Mirror Zap Inferno Tower
Dart Goblin
Zap Inferno Tower Mirror The Log
Earthquake
Zap Inferno Tower The Log
Inferno Tower
The Log Zap Arrows Dart Goblin Earthquake Mirror
Mirror
Zap Arrows Dart Goblin Inferno Tower The Log
The Log
Inferno Tower Zap Dart Goblin Earthquake Mirror
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Dart Goblin Inferno Tower The Log
Inferno Tower Zap Dart Goblin The Log
Inferno Tower Dart Goblin
Inferno Tower Dart Goblin
Arrows Earthquake The Log
Arrows The Log Zap Dart Goblin Earthquake
Dart Goblin Inferno Tower Zap Arrows
Earthquake Zap Arrows Dart Goblin Inferno Tower The Log
Inferno Tower Mighty Miner
Dart Goblin Inferno Tower
Dart Goblin Zap Arrows Earthquake The Log
Arrows Inferno Tower Zap Dart Goblin
Inferno Tower Zap Earthquake The Log
Zap Arrows Dart Goblin Earthquake The Log
Inferno Tower
Inferno Tower Zap The Log
Arrows Inferno Tower
Arrows Zap Dart Goblin The Log
Zap Arrows Earthquake The Log Dart Goblin
Dart Goblin Inferno Tower
Arrows Dart Goblin Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Zap Arrows The Log
Zap Inferno Tower The Log
Zap Inferno Tower The Log
Inferno Tower Mighty Miner
Arrows Zap Dart Goblin
Dart Goblin Inferno Tower
Inferno Tower Mighty Miner
Zap Inferno Tower The Log
Inferno Tower Dart Goblin
Dart Goblin Inferno Tower
Zap Arrows The Log
Inferno Tower
Dart Goblin
Inferno Tower Zap Dart Goblin The Log Mighty Miner
Arrows Zap Dart Goblin Earthquake Inferno Tower The Log Mighty Miner
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Dart Goblin The Log
Arrows Zap Dart Goblin The Log
Earthquake Arrows Dart Goblin The Log
Earthquake Arrows Dart Goblin The Log
Zap Arrows Earthquake The Log
Arrows Zap Dart Goblin
Arrows Dart Goblin Earthquake The Log
Arrows Earthquake The Log Zap Dart Goblin
Arrows The Log Zap Dart Goblin
Zap Arrows Dart Goblin Earthquake The Log
Zap Arrows Dart Goblin
Earthquake Dart Goblin The Log
Earthquake Arrows Dart Goblin
Earthquake Zap Arrows Dart Goblin The Log
Earthquake Zap Arrows Dart Goblin The Log
Earthquake Arrows Dart Goblin The Log
Arrows Earthquake
Zap Arrows Dart Goblin Earthquake The Log
Zap Arrows Dart Goblin Earthquake The Log
Earthquake The Log
Arrows
The Log
Earthquake Zap Arrows The Log
Zap Arrows Earthquake The Log
Arrows The Log Zap Dart Goblin Earthquake
Zap Arrows The Log
Zap Arrows Dart Goblin The Log
Zap Arrows Dart Goblin
Zap Dart Goblin
Zap Arrows Dart Goblin Earthquake The Log
Zap Arrows
Mighty Miner
Arrows Earthquake The Log
Zap Earthquake Dart Goblin
Zap Arrows Dart Goblin
Arrows The Log
Dart Goblin
Arrows The Log Zap Dart Goblin Earthquake
Zap Arrows
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log

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