My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Musketeer Valkyrie Wizard
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Wizard P.E.K.K.A
Fireball
Musketeer Wizard
Poison
Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Mini P.E.K.K.A Musketeer Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Mini P.E.K.K.A

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie
Arrows
Zap Fireball P.E.K.K.A Mini P.E.K.K.A
Fireball
Zap Arrows
Mini P.E.K.K.A
Zap Arrows Musketeer Valkyrie Wizard
Musketeer
Valkyrie Zap Mini P.E.K.K.A P.E.K.K.A
Valkyrie
Musketeer Zap Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Musketeer Valkyrie Wizard

Defense Synergies 3 18

Zap
Fireball Mini P.E.K.K.A Arrows Musketeer Valkyrie P.E.K.K.A
Arrows
Zap Fireball Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fireball
Zap Arrows Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Zap Arrows Fireball Musketeer Valkyrie Wizard
Musketeer
Valkyrie Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Valkyrie
Musketeer Zap Arrows Fireball Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Musketeer Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Fireball Zap Musketeer Valkyrie
Musketeer Zap Arrows Fireball Wizard
Zap Arrows Fireball Musketeer Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Zap Arrows Fireball Musketeer Wizard
Arrows Musketeer Zap Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Musketeer Valkyrie Wizard
Fireball Valkyrie Wizard Zap Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Fireball Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A
Arrows Fireball Valkyrie Zap Musketeer Wizard
Zap Arrows Valkyrie Wizard Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Valkyrie Wizard Arrows Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Fireball P.E.K.K.A
Fireball Zap Arrows Mini P.E.K.K.A Musketeer Valkyrie Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Zap Fireball Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Wizard Zap Musketeer
Mini P.E.K.K.A P.E.K.K.A Fireball Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Valkyrie
P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Zap Arrows Fireball Valkyrie
Mini P.E.K.K.A P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Musketeer Valkyrie
Zap Fireball Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Fireball Mini P.E.K.K.A Musketeer Wizard P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Zap Musketeer
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Fireball Wizard Zap Arrows Valkyrie
Arrows Fireball Wizard Zap Musketeer
Arrows Musketeer Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Fireball Mini P.E.K.K.A Musketeer
Zap Arrows Fireball Musketeer Valkyrie Wizard
Fireball Zap Arrows Musketeer Wizard
Fireball Musketeer
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A Musketeer Wizard
Zap Arrows Fireball Valkyrie Wizard
Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Valkyrie Wizard
Arrows Fireball Zap Musketeer Wizard
Fireball Zap Arrows Musketeer Wizard
Fireball Zap Arrows Musketeer
Zap Arrows Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Musketeer Wizard
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Zap Fireball Musketeer
Fireball Zap Arrows Musketeer Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie Wizard
Arrows Zap Fireball Musketeer Wizard
Zap Arrows Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
P.E.K.K.A
Fireball Wizard

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