My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch Bandit
Barbarian Barrel
Firecracker Goblin Barrel Witch Bandit
The Log
Firecracker Goblin Barrel Witch Bandit
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Goblin Barrel Witch P.E.K.K.A Bandit
Fireball
Firecracker Goblin Barrel Witch Bandit
Poison
Firecracker Witch
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Goblin Barrel Bandit Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Goblin Barrel

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Witch Bandit Mega Knight
Arrows
Zap P.E.K.K.A Goblin Barrel Bandit Mega Knight
Firecracker
Zap Goblin Barrel P.E.K.K.A Bandit Mega Knight
Goblin Barrel
Arrows Firecracker P.E.K.K.A Bandit Mega Knight
Witch
Zap P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Zap Arrows Firecracker Goblin Barrel Witch
Bandit
Zap Arrows Firecracker Goblin Barrel Witch Mega Knight
Mega Knight
Zap Arrows Firecracker Goblin Barrel Witch Bandit

Defense Synergies 2 13

Zap
Mega Knight Arrows Firecracker Witch P.E.K.K.A Bandit
Arrows
Mega Knight Zap P.E.K.K.A Bandit
Firecracker
Zap P.E.K.K.A Bandit Mega Knight
Goblin Barrel
Witch
Zap Bandit Mega Knight
P.E.K.K.A
Zap Arrows Firecracker
Bandit
Zap Arrows Firecracker Witch Mega Knight
Mega Knight
Zap Arrows Firecracker Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Zap Firecracker Witch Bandit Mega Knight
Witch P.E.K.K.A Mega Knight Bandit
Witch P.E.K.K.A Firecracker Bandit Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Zap Firecracker Bandit Mega Knight
Zap Arrows Firecracker Witch
Zap Arrows P.E.K.K.A Bandit Mega Knight
Witch P.E.K.K.A
Firecracker Bandit Mega Knight
Witch Zap Arrows Firecracker Bandit Mega Knight
Arrows Zap Firecracker Witch
P.E.K.K.A Mega Knight Zap Witch Bandit
Mega Knight Zap Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A Bandit Mega Knight
Zap P.E.K.K.A Bandit Mega Knight
Mega Knight Arrows Firecracker Witch P.E.K.K.A
Arrows Mega Knight Zap Firecracker Witch Bandit
Zap Arrows Witch Firecracker Bandit Mega Knight
P.E.K.K.A
Mega Knight Arrows Firecracker Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch P.E.K.K.A Bandit
Bandit Zap Arrows Firecracker Mega Knight
P.E.K.K.A Bandit Mega Knight Zap Witch
P.E.K.K.A Mega Knight Zap Bandit
P.E.K.K.A Witch Bandit Mega Knight
Arrows Firecracker Zap Witch
P.E.K.K.A Witch Bandit
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Witch Bandit
Firecracker Witch Mega Knight
Witch Zap Firecracker P.E.K.K.A
Arrows Mega Knight Zap Firecracker Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Firecracker Zap Arrows Bandit
Zap Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Witch Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Zap Arrows Firecracker Bandit Mega Knight
Zap Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Zap Witch Bandit
Zap Arrows Witch Bandit Mega Knight
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows Bandit Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Zap Witch Bandit
Zap Arrows Firecracker Witch
Arrows
Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Bandit Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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