My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Magic Archer
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Elite Barbarians Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Elite Barbarians Electro Wizard Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Electro Wizard Magic Archer Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians P.E.K.K.A Electro Wizard The Log Magic Archer
Arrows
Zap Elite Barbarians P.E.K.K.A
Firecracker
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Arrows Firecracker The Log
P.E.K.K.A
Zap Arrows Electro Wizard Magic Archer Firecracker The Log
The Log
Zap Elite Barbarians P.E.K.K.A Magic Archer
Electro Wizard
Zap P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap The Log Electro Wizard

Defense Synergies 3 14

Zap
Electro Wizard Arrows Firecracker Elite Barbarians P.E.K.K.A The Log Magic Archer
Arrows
Zap P.E.K.K.A
Firecracker
The Log Zap P.E.K.K.A Electro Wizard
Elite Barbarians
Zap The Log
P.E.K.K.A
The Log Zap Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Zap Elite Barbarians Electro Wizard Magic Archer
Electro Wizard
Zap Firecracker P.E.K.K.A The Log Magic Archer
Magic Archer
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Zap Firecracker The Log Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians P.E.K.K.A The Log
Arrows The Log Zap Firecracker Electro Wizard Magic Archer
Electro Wizard Zap Arrows Firecracker Magic Archer
Zap Arrows P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Zap Arrows Firecracker The Log Magic Archer
Arrows Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
Zap Arrows Firecracker P.E.K.K.A The Log Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Electro Wizard
Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard
Arrows Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Zap Firecracker Elite Barbarians The Log Electro Wizard Magic Archer
Zap Arrows The Log Firecracker Electro Wizard Magic Archer
P.E.K.K.A Elite Barbarians Electro Wizard
Arrows Firecracker Elite Barbarians P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Elite Barbarians The Log Magic Archer
P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Arrows Firecracker Zap Electro Wizard Magic Archer
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Firecracker Elite Barbarians The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A
Firecracker Magic Archer
Elite Barbarians Electro Wizard Zap Firecracker P.E.K.K.A The Log Magic Archer
Arrows Zap Firecracker Elite Barbarians P.E.K.K.A The Log Electro Wizard Magic Archer
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker The Log
Arrows Firecracker Zap The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker The Log
Zap Arrows Firecracker The Log Magic Archer
Arrows Firecracker Zap Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Zap Firecracker Magic Archer
Arrows The Log Zap Firecracker
Elite Barbarians Electro Wizard
Firecracker Zap Arrows The Log Electro Wizard Magic Archer
Zap Arrows Firecracker Magic Archer
Firecracker Elite Barbarians The Log Magic Archer
Arrows Firecracker Magic Archer
Zap Arrows Firecracker Elite Barbarians The Log Magic Archer
Zap Arrows Firecracker The Log Magic Archer
Magic Archer Arrows Firecracker The Log
Arrows
Zap Arrows Firecracker The Log Electro Wizard Magic Archer
Zap Arrows Firecracker The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Zap Electro Wizard Magic Archer
Zap Arrows The Log Magic Archer
Zap Arrows Firecracker The Log Magic Archer
Elite Barbarians Zap Arrows Firecracker Electro Wizard Magic Archer
Zap Electro Wizard Firecracker
Elite Barbarians
Zap Arrows The Log Magic Archer
Zap Arrows Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Arrows Firecracker The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Arrows Firecracker Electro Wizard Magic Archer
Arrows The Log
Firecracker Electro Wizard Magic Archer
Arrows The Log Zap Firecracker Magic Archer
Zap Arrows
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians The Log Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker The Log Electro Wizard Magic Archer
P.E.K.K.A
Firecracker

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