My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Inferno Dragon Mother Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Royal Ghost Bandit
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Royal Ghost Bandit Inferno Dragon Mother Witch
Fireball
Bandit Inferno Dragon Mother Witch
Poison
Mother Witch
Lightning
Bandit Inferno Dragon Mother Witch Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Inferno Dragon Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Ghost Bandit Inferno Dragon Mother Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Royal Ghost Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Royal Ghost Bandit Mother Witch Mega Knight
Arrows
Zap Bandit Mother Witch Mega Knight
Royal Ghost
Zap Bandit Mother Witch Mega Knight
Bandit
Zap Arrows Royal Ghost Mega Knight
Inferno Dragon
Mega Knight
Mother Witch
Zap Arrows Royal Ghost Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Royal Ghost Bandit Mother Witch
Goblinstein

Defense Synergies 2 12

Zap
Mega Knight Arrows Royal Ghost Bandit Inferno Dragon Mother Witch
Arrows
Mega Knight Zap Bandit Mother Witch
Royal Ghost
Zap Mother Witch Mega Knight
Bandit
Zap Arrows Mega Knight
Inferno Dragon
Zap Mega Knight
Mother Witch
Zap Arrows Royal Ghost Mega Knight
Mega Knight
Zap Arrows Royal Ghost Bandit Inferno Dragon Mother Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Zap Bandit Mega Knight
Mega Knight Bandit Inferno Dragon
Inferno Dragon Bandit Mega Knight
Arrows Mega Knight
Arrows Zap Royal Ghost Bandit Mother Witch Mega Knight
Inferno Dragon Zap Arrows
Zap Arrows Bandit Mega Knight
Inferno Dragon
Royal Ghost Bandit Mega Knight
Mother Witch Zap Arrows Royal Ghost Bandit Mega Knight
Arrows Inferno Dragon Zap
Mega Knight Zap Bandit
Mega Knight Zap Arrows Royal Ghost
Inferno Dragon Bandit Mega Knight
Zap Bandit Inferno Dragon Mega Knight
Mega Knight Arrows
Arrows Mega Knight Zap Royal Ghost Bandit
Zap Arrows Royal Ghost Bandit Inferno Dragon Mother Witch Mega Knight
Inferno Dragon
Royal Ghost Mega Knight Arrows Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost Bandit
Bandit Zap Arrows Royal Ghost Inferno Dragon Mega Knight
Bandit Mega Knight Zap
Mega Knight Zap Bandit
Bandit Inferno Dragon Mega Knight
Arrows Mother Witch Zap
Bandit
Mega Knight Inferno Dragon
Zap Mega Knight Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Arrows
Mega Knight Bandit
Mega Knight
Zap Inferno Dragon
Arrows Mega Knight Zap Royal Ghost Inferno Dragon Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Zap Royal Ghost Bandit
Arrows Bandit
Arrows
Zap Arrows Mega Knight
Arrows Mother Witch Zap
Arrows
Arrows Zap
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Zap Arrows Bandit Mega Knight
Zap Arrows Mother Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mother Witch Mega Knight
Inferno Dragon
Arrows Zap Royal Ghost Bandit
Zap Arrows Bandit Mega Knight
Zap Arrows Bandit
Zap Arrows Mother Witch
Zap
Zap Arrows Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bandit
Zap Arrows
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap
Zap
Zap Royal Ghost Bandit Mega Knight
Inferno Dragon
Mega Knight

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