My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Firecracker Princess
Barbarian Barrel
Goblin Gang Firecracker Princess
The Log
Goblin Gang Firecracker Princess
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Princess
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A Princess
Fireball
Goblin Gang Firecracker Princess
Poison
Goblin Gang Firecracker Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Barbarian Barrel Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Arrows Goblin Gang Firecracker Princess P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Arrows Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Barbarian Barrel Princess Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Goblin Gang
Firecracker P.E.K.K.A Princess
Firecracker
Zap Goblin Gang Barbarian Barrel P.E.K.K.A Princess Mega Knight
Barbarian Barrel
Zap Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Barbarian Barrel Princess
Princess
Zap Goblin Gang Firecracker P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Firecracker Barbarian Barrel Princess

Defense Synergies 2 21

Zap
Mega Knight Arrows Goblin Gang Firecracker Barbarian Barrel P.E.K.K.A Princess
Arrows
Mega Knight Zap Barbarian Barrel P.E.K.K.A
Goblin Gang
Zap Firecracker Barbarian Barrel P.E.K.K.A Princess
Firecracker
Zap Goblin Gang Barbarian Barrel P.E.K.K.A Princess Mega Knight
Barbarian Barrel
Zap Arrows Goblin Gang Firecracker P.E.K.K.A Princess Mega Knight
P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Barbarian Barrel Princess
Princess
Zap Goblin Gang Firecracker Barbarian Barrel P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Firecracker Barbarian Barrel Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Barbarian Barrel
P.E.K.K.A Zap Goblin Gang Firecracker Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Firecracker Mega Knight
Arrows Firecracker Barbarian Barrel P.E.K.K.A Princess Mega Knight
Arrows Goblin Gang Barbarian Barrel Zap Firecracker Mega Knight
Zap Arrows Goblin Gang Firecracker Princess
Zap Arrows Barbarian Barrel P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Princess
Goblin Gang Firecracker Barbarian Barrel Mega Knight
Goblin Gang Zap Arrows Firecracker Barbarian Barrel Princess Mega Knight
Arrows Zap Goblin Gang Firecracker Princess
P.E.K.K.A Mega Knight Zap Goblin Gang
Mega Knight Zap Arrows Goblin Gang Firecracker Barbarian Barrel P.E.K.K.A Princess
P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Mega Knight Zap Goblin Gang Firecracker Barbarian Barrel
Zap Arrows Barbarian Barrel Firecracker Princess Mega Knight
P.E.K.K.A
Goblin Gang Mega Knight Arrows Firecracker Barbarian Barrel P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Barbarian Barrel P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Barbarian Barrel Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap
Goblin Gang P.E.K.K.A Mega Knight Zap Barbarian Barrel
P.E.K.K.A Goblin Gang Mega Knight
Arrows Firecracker Zap Goblin Gang Princess
Goblin Gang P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker Barbarian Barrel
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Goblin Gang
Firecracker Princess Mega Knight
Goblin Gang Zap Firecracker Barbarian Barrel P.E.K.K.A
Arrows Mega Knight Zap Firecracker Barbarian Barrel P.E.K.K.A Princess
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Barbarian Barrel
Arrows Firecracker Zap Barbarian Barrel Princess
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Zap Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Zap Princess
Arrows Firecracker Princess
Arrows Zap Firecracker Barbarian Barrel Princess
Arrows Zap Firecracker
Goblin Gang
Firecracker Zap Arrows Barbarian Barrel Princess
Zap Arrows Firecracker Princess
Firecracker Barbarian Barrel Princess
Arrows Firecracker Barbarian Barrel Princess
Princess Zap Arrows Firecracker Barbarian Barrel
Zap Arrows Firecracker Barbarian Barrel Princess
Arrows Firecracker Barbarian Barrel Princess Mega Knight
Arrows Barbarian Barrel
Zap Arrows Firecracker Barbarian Barrel Princess Mega Knight
Zap Arrows Firecracker Barbarian Barrel Princess Mega Knight
Mega Knight
Arrows Princess
Zap Arrows Barbarian Barrel
Zap Arrows Firecracker Barbarian Barrel Princess Mega Knight
Arrows Firecracker Zap Barbarian Barrel Princess
Zap Arrows Princess Mega Knight
Zap Arrows Firecracker Barbarian Barrel
Zap Arrows Firecracker Princess
Zap Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker Princess
P.E.K.K.A Mega Knight
Arrows Firecracker Princess
Zap Goblin Gang Barbarian Barrel Princess
Zap Arrows Firecracker Princess
Arrows Barbarian Barrel
Goblin Gang Firecracker Princess Mega Knight
Arrows Zap Firecracker Princess
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Goblin Gang Firecracker Princess
Firecracker Zap Princess
Zap Firecracker Barbarian Barrel Princess Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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