My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Bandit
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Firecracker Princess Bandit
Barbarian Barrel
Goblin Gang Firecracker Giant Skeleton Princess Bandit Electro Wizard
The Log
Goblin Gang Firecracker Giant Skeleton Princess Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Princess
Royal Delivery
Goblin Gang Firecracker Giant Skeleton Princess Bandit Electro Wizard
Fireball
Goblin Gang Firecracker Princess Bandit Electro Wizard
Poison
Goblin Gang Firecracker Princess Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Princess Bandit Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Giant Skeleton Princess Bandit
Arrows
Zap Giant Skeleton Bandit
Goblin Gang
Firecracker Giant Skeleton Princess Bandit
Firecracker
Zap Goblin Gang Giant Skeleton Princess Bandit
Giant Skeleton
Zap Arrows Goblin Gang Firecracker Princess Bandit Electro Wizard
Princess
Zap Goblin Gang Firecracker Giant Skeleton
Bandit
Zap Arrows Goblin Gang Firecracker Giant Skeleton Electro Wizard
Electro Wizard
Zap Giant Skeleton Bandit

Defense Synergies 1 21

Zap
Electro Wizard Arrows Goblin Gang Firecracker Giant Skeleton Princess Bandit
Arrows
Zap Giant Skeleton Bandit
Goblin Gang
Zap Firecracker Giant Skeleton Princess Bandit Electro Wizard
Firecracker
Zap Goblin Gang Giant Skeleton Princess Bandit Electro Wizard
Giant Skeleton
Zap Arrows Goblin Gang Firecracker Princess Electro Wizard
Princess
Zap Goblin Gang Firecracker Giant Skeleton Bandit
Bandit
Zap Arrows Goblin Gang Firecracker Princess Electro Wizard
Electro Wizard
Zap Goblin Gang Firecracker Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Zap Goblin Gang Firecracker Bandit Electro Wizard
Goblin Gang Giant Skeleton Bandit Electro Wizard
Goblin Gang Firecracker Bandit Electro Wizard
Arrows Firecracker Giant Skeleton Princess
Arrows Goblin Gang Zap Firecracker Bandit Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Firecracker Princess
Zap Arrows Giant Skeleton Bandit Electro Wizard
Goblin Gang Princess
Goblin Gang Firecracker Giant Skeleton Bandit Electro Wizard
Goblin Gang Electro Wizard Zap Arrows Firecracker Giant Skeleton Princess Bandit
Arrows Zap Goblin Gang Firecracker Princess Electro Wizard
Zap Goblin Gang Giant Skeleton Bandit Electro Wizard
Zap Arrows Goblin Gang Firecracker Princess Electro Wizard
Goblin Gang Bandit Electro Wizard
Zap Goblin Gang Bandit Electro Wizard
Arrows Goblin Gang Firecracker Electro Wizard
Arrows Zap Goblin Gang Firecracker Bandit Electro Wizard
Zap Arrows Firecracker Giant Skeleton Princess Bandit Electro Wizard
Electro Wizard
Goblin Gang Arrows Firecracker Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Goblin Gang Firecracker
Goblin Gang Giant Skeleton Bandit Zap Electro Wizard
Goblin Gang Giant Skeleton Zap Bandit Electro Wizard
Giant Skeleton Goblin Gang Bandit
Arrows Firecracker Zap Goblin Gang Princess Electro Wizard
Goblin Gang Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Zap Giant Skeleton Electro Wizard Firecracker Bandit
Goblin Gang
Giant Skeleton
Zap Arrows Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Bandit
Firecracker Princess
Goblin Gang Electro Wizard Zap Firecracker Giant Skeleton
Arrows Zap Firecracker Giant Skeleton Princess Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Giant Skeleton Bandit
Arrows Firecracker Zap Princess Bandit Electro Wizard
Arrows Giant Skeleton Bandit
Arrows Firecracker Giant Skeleton
Zap Arrows Firecracker
Arrows Firecracker Zap Princess
Arrows Firecracker Princess
Arrows Zap Firecracker Princess
Arrows Zap Firecracker Bandit
Goblin Gang Electro Wizard
Firecracker Zap Arrows Princess Bandit Electro Wizard
Zap Arrows Firecracker Princess
Firecracker Princess Bandit
Arrows Firecracker Princess Bandit
Princess Zap Arrows Firecracker
Zap Arrows Firecracker Princess Bandit
Arrows Firecracker Princess Bandit
Arrows
Zap Arrows Firecracker Princess Bandit Electro Wizard
Zap Arrows Firecracker Princess
Giant Skeleton
Arrows Princess
Zap Arrows
Zap Arrows Firecracker Princess
Arrows Firecracker Zap Princess Bandit Electro Wizard
Zap Arrows Princess Bandit
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Princess Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows Bandit
Zap Arrows Firecracker Princess Electro Wizard
Giant Skeleton
Arrows Firecracker Princess
Zap Electro Wizard Goblin Gang Princess Bandit
Zap Arrows Firecracker Princess Electro Wizard
Arrows
Goblin Gang Firecracker Princess Electro Wizard
Arrows Zap Firecracker Princess
Zap Arrows Giant Skeleton
Firecracker
Zap Goblin Gang Firecracker Giant Skeleton Princess Electro Wizard
Firecracker Zap Princess Electro Wizard
Zap Firecracker Giant Skeleton Princess Bandit Electro Wizard
Firecracker

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