My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch Electro Dragon
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Witch
The Log
Goblin Gang Firecracker Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Witch Electro Dragon
Fireball
Goblin Gang Firecracker Witch Electro Dragon
Poison
Goblin Gang Firecracker Witch Electro Dragon
Lightning
Witch Electro Dragon Goblinstein
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Goblin Gang Firecracker Witch Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Goblin Gang

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Witch Electro Dragon
Arrows
Zap
Goblin Gang
Firecracker
Firecracker
Zap Goblin Gang
Rage
Witch Electro Dragon
Witch
Rage Zap
Electro Dragon
Zap Rage
Goblinstein

Defense Synergies 0 8

Zap
Arrows Goblin Gang Firecracker Witch Electro Dragon
Arrows
Zap
Goblin Gang
Zap Firecracker
Firecracker
Zap Goblin Gang Electro Dragon
Rage
Witch
Zap Electro Dragon
Electro Dragon
Zap Firecracker Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon
Zap Goblin Gang Firecracker Witch Electro Dragon
Goblin Gang Witch Electro Dragon
Witch Goblin Gang Firecracker Electro Dragon
Arrows Firecracker
Arrows Goblin Gang Zap Firecracker Electro Dragon
Zap Arrows Goblin Gang Firecracker Witch Electro Dragon
Zap Arrows Electro Dragon
Witch Goblin Gang
Goblin Gang Firecracker
Goblin Gang Witch Zap Arrows Firecracker Electro Dragon
Arrows Zap Goblin Gang Firecracker Witch Electro Dragon
Zap Goblin Gang Witch Electro Dragon
Zap Arrows Goblin Gang Firecracker Witch Electro Dragon
Goblin Gang
Zap Goblin Gang Goblinstein
Arrows Goblin Gang Firecracker Witch Electro Dragon
Arrows Zap Goblin Gang Firecracker Witch Electro Dragon
Zap Arrows Witch Firecracker Electro Dragon
Goblin Gang Arrows Firecracker Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch
Zap Arrows Goblin Gang Firecracker Electro Dragon
Goblin Gang Zap Witch Electro Dragon
Goblin Gang Zap
Goblin Gang Witch
Arrows Firecracker Goblinstein Zap Goblin Gang Witch Electro Dragon
Goblin Gang Witch
Zap Electro Dragon Goblinstein Firecracker Witch
Witch Goblin Gang
Witch Electro Dragon
Zap Arrows
Goblin Gang Witch
Firecracker Witch Electro Dragon
Goblin Gang Witch Electro Dragon Zap Firecracker Goblinstein
Arrows Zap Firecracker Witch Electro Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Zap Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Zap Arrows Firecracker Goblinstein
Arrows Firecracker Goblinstein Zap Witch Electro Dragon
Arrows Firecracker Witch
Arrows Zap Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Zap Arrows Firecracker
Zap Arrows Firecracker Witch Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Zap Arrows Firecracker Electro Dragon
Zap Arrows Firecracker Witch Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Firecracker Witch Electro Dragon Goblinstein
Witch
Arrows Firecracker Zap Witch Electro Dragon
Zap Arrows Witch Electro Dragon
Zap Arrows Firecracker
Zap Arrows Firecracker Witch Electro Dragon
Zap Electro Dragon Firecracker Witch Goblinstein
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker
Zap Goblin Gang Witch Electro Dragon Goblinstein
Zap Arrows Firecracker Witch Electro Dragon
Arrows
Goblin Gang Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Zap Arrows
Firecracker Electro Dragon
Zap Electro Dragon Goblin Gang Firecracker Witch
Firecracker Zap Witch Electro Dragon
Electro Dragon Zap Firecracker Witch
Firecracker Electro Dragon

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