My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Cannon Cart
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Inferno Tower Cannon Cart
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard Cannon Cart
The Log
Goblin Gang Royal Giant Cannon Cart
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Cannon Cart
Fireball
Goblin Gang Inferno Tower Wizard Cannon Cart
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Cannon Cart
Rocket
Valkyrie Inferno Tower Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Valkyrie Inferno Tower Wizard Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Cannon Cart Royal Giant Valkyrie
Arrows
Zap Royal Giant Cannon Cart
Goblin Gang
Royal Giant Valkyrie Cannon Cart
Royal Giant
Arrows Zap Goblin Gang Wizard Cannon Cart
Valkyrie
Cannon Cart Zap Goblin Gang Wizard
Inferno Tower
Wizard
Royal Giant Valkyrie
Cannon Cart
Zap Valkyrie Arrows Goblin Gang Royal Giant

Defense Synergies 1 15

Zap
Arrows Goblin Gang Valkyrie Inferno Tower Cannon Cart
Arrows
Zap Valkyrie Inferno Tower Cannon Cart
Goblin Gang
Inferno Tower Zap Valkyrie Cannon Cart
Royal Giant
Valkyrie
Zap Arrows Goblin Gang Inferno Tower Wizard Cannon Cart
Inferno Tower
Goblin Gang Zap Arrows Valkyrie Cannon Cart
Wizard
Valkyrie Cannon Cart
Cannon Cart
Zap Arrows Goblin Gang Valkyrie Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Valkyrie Inferno Tower Wizard
Inferno Tower Zap Goblin Gang Valkyrie Cannon Cart
Goblin Gang Inferno Tower Valkyrie Cannon Cart
Inferno Tower Goblin Gang Valkyrie Cannon Cart
Arrows Valkyrie
Arrows Goblin Gang Zap Valkyrie Cannon Cart
Inferno Tower Zap Arrows Goblin Gang Wizard
Zap Arrows Valkyrie Inferno Tower Cannon Cart
Inferno Tower Goblin Gang
Goblin Gang Valkyrie Inferno Tower Cannon Cart
Goblin Gang Valkyrie Zap Arrows Wizard Cannon Cart
Arrows Inferno Tower Zap Goblin Gang Wizard
Inferno Tower Zap Goblin Gang Valkyrie Wizard Cannon Cart
Valkyrie Wizard Zap Arrows Goblin Gang Cannon Cart
Inferno Tower Goblin Gang Cannon Cart
Inferno Tower Zap Goblin Gang
Wizard Arrows Goblin Gang Valkyrie Inferno Tower Cannon Cart
Arrows Valkyrie Zap Goblin Gang Wizard Cannon Cart
Zap Arrows Valkyrie Wizard Cannon Cart
Inferno Tower Cannon Cart
Goblin Gang Valkyrie Wizard Arrows Cannon Cart
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Inferno Tower Cannon Cart
Zap Arrows Goblin Gang Valkyrie Wizard Cannon Cart
Goblin Gang Zap Valkyrie Inferno Tower Cannon Cart
Goblin Gang Valkyrie Zap Inferno Tower Cannon Cart
Inferno Tower Goblin Gang Valkyrie Cannon Cart
Arrows Wizard Zap Goblin Gang
Goblin Gang Valkyrie Inferno Tower Cannon Cart
Inferno Tower Valkyrie Cannon Cart
Zap Valkyrie Inferno Tower Cannon Cart
Inferno Tower Goblin Gang
Valkyrie Inferno Tower Cannon Cart
Zap Arrows Valkyrie
Cannon Cart Goblin Gang Valkyrie Inferno Tower Wizard
Wizard Valkyrie Cannon Cart
Goblin Gang Inferno Tower Zap Valkyrie Cannon Cart
Arrows Valkyrie Zap Inferno Tower Wizard Cannon Cart
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows Cannon Cart
Cannon Cart Arrows Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Goblin Gang
Zap Arrows Valkyrie Wizard Cannon Cart
Zap Arrows Wizard
Cannon Cart
Arrows Cannon Cart
Zap Arrows Cannon Cart
Zap Arrows Wizard Cannon Cart
Arrows Wizard Cannon Cart
Arrows
Zap Arrows Wizard
Zap Arrows Valkyrie Wizard
Arrows Wizard
Zap Arrows Cannon Cart
Zap Arrows Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Goblin Gang Cannon Cart
Zap Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard Cannon Cart
Arrows Zap Wizard
Zap Arrows
Cannon Cart
Zap Goblin Gang
Zap
Zap Cannon Cart
Cannon Cart
Wizard

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