My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Elixir Golem Royal Hogs Goblin Curse Night Witch
Giant Snowball
Goblin Gang Royal Hogs Goblin Curse Night Witch
Zap
Goblin Gang Royal Hogs Goblin Curse Night Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Elixir Golem Royal Hogs Goblin Curse Night Witch
The Log
Goblin Gang Elite Barbarians Elixir Golem Royal Hogs Goblin Curse
Earthquake
Goblin Gang Elixir Golem Royal Hogs
Arrows
Goblin Gang Royal Hogs Goblin Curse Night Witch
Royal Delivery
Goblin Gang Elite Barbarians Elixir Golem Royal Hogs Night Witch
Fireball
Goblin Gang Elite Barbarians Elixir Golem Royal Hogs Night Witch
Poison
Goblin Gang Elixir Golem Royal Hogs Goblin Curse Night Witch
Lightning
Elite Barbarians Night Witch
Rocket
Elite Barbarians Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Goblin Curse Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Arrows Goblin Gang Elixir Golem Night Witch Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Arrows Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Goblin Curse Elixir Golem Royal Hogs Night Witch
Arrows
Zap Elite Barbarians Royal Hogs Goblin Curse Elixir Golem Night Witch
Goblin Gang
Elixir Golem Royal Hogs
Elite Barbarians
Zap Arrows
Elixir Golem
Night Witch Zap Arrows Goblin Gang
Royal Hogs
Arrows Zap Goblin Gang
Goblin Curse
Zap Arrows
Night Witch
Elixir Golem Zap Arrows

Defense Synergies 0 4

Zap
Arrows Goblin Gang Elite Barbarians Night Witch
Arrows
Zap
Goblin Gang
Zap
Elite Barbarians
Zap
Elixir Golem
Royal Hogs
Goblin Curse
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Zap Goblin Gang Goblin Curse Night Witch
Goblin Gang Elite Barbarians Goblin Curse Night Witch
Elite Barbarians Night Witch Goblin Gang Goblin Curse
Arrows Elite Barbarians
Arrows Goblin Gang Zap Night Witch
Zap Arrows Goblin Gang Goblin Curse Night Witch
Zap Arrows
Goblin Gang Elite Barbarians Goblin Curse Night Witch
Goblin Gang Elite Barbarians Night Witch
Goblin Gang Goblin Curse Zap Arrows Night Witch
Arrows Zap Goblin Gang Goblin Curse Night Witch
Night Witch Zap Goblin Gang Elite Barbarians Goblin Curse
Zap Arrows Goblin Gang Goblin Curse Night Witch
Elite Barbarians Goblin Gang Goblin Curse
Zap Goblin Gang Elite Barbarians Goblin Curse
Arrows Goblin Gang Elite Barbarians Night Witch
Arrows Zap Goblin Gang Elite Barbarians Night Witch
Zap Arrows Goblin Curse
Elite Barbarians Goblin Curse
Goblin Gang Arrows Elite Barbarians Goblin Curse Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Arrows Goblin Gang Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Goblin Curse Night Witch
Arrows Zap Goblin Gang Goblin Curse
Goblin Gang Elite Barbarians Night Witch
Elite Barbarians Goblin Curse
Zap Elite Barbarians
Goblin Gang Goblin Curse
Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Goblin Gang Goblin Curse Night Witch
Goblin Curse
Goblin Gang Elite Barbarians Zap Night Witch
Arrows Zap Elite Barbarians Goblin Curse
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Goblin Curse
Arrows
Arrows
Zap Arrows Goblin Curse
Arrows Zap Goblin Curse
Arrows
Arrows Zap Goblin Curse
Arrows Zap
Goblin Gang Elite Barbarians Night Witch
Zap Arrows
Zap Arrows Goblin Curse
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Night Witch
Zap Arrows
Zap Arrows Goblin Curse
Night Witch
Arrows
Zap Arrows
Zap Arrows Goblin Curse
Arrows Zap
Zap Arrows
Zap Arrows Goblin Curse
Elite Barbarians Zap Arrows Goblin Curse Night Witch
Zap
Elite Barbarians Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows Goblin Curse
Zap Goblin Gang Night Witch
Zap Arrows Goblin Curse
Arrows
Goblin Gang
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Goblin Gang Elite Barbarians
Zap
Zap

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