My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Inferno Tower
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Hog Rider
Fireball
Goblin Gang Elite Barbarians Hog Rider Inferno Tower
Poison
Goblin Gang Inferno Tower
Lightning
Elite Barbarians Valkyrie Inferno Tower
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Fireball Valkyrie Hog Rider Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Fireball

Attack Synergies 11 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Hog Rider Valkyrie
Arrows
Zap Elite Barbarians Fireball Hog Rider
Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Zap Arrows Valkyrie Fireball Hog Rider
Fireball
Zap Arrows Hog Rider Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Zap Goblin Gang
Hog Rider
Zap Arrows Goblin Gang Fireball Valkyrie Elite Barbarians
Inferno Tower

Defense Synergies 3 12

Zap
Fireball Arrows Goblin Gang Elite Barbarians Valkyrie Inferno Tower
Arrows
Zap Fireball Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Zap Valkyrie
Elite Barbarians
Valkyrie Zap
Fireball
Zap Arrows Valkyrie Inferno Tower
Valkyrie
Elite Barbarians Zap Arrows Goblin Gang Fireball Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Zap Arrows Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Zap Goblin Gang Valkyrie
Goblin Gang Inferno Tower Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Goblin Gang Valkyrie
Arrows Elite Barbarians Fireball Valkyrie
Arrows Goblin Gang Fireball Zap Valkyrie
Inferno Tower Zap Arrows Goblin Gang Fireball
Zap Arrows Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Inferno Tower
Goblin Gang Valkyrie Zap Arrows Fireball
Arrows Inferno Tower Zap Goblin Gang Fireball
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Zap Arrows Goblin Gang
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball
Arrows Goblin Gang Elite Barbarians Fireball Valkyrie Inferno Tower
Arrows Fireball Valkyrie Zap Goblin Gang Elite Barbarians
Zap Arrows Valkyrie Fireball
Elite Barbarians Inferno Tower
Goblin Gang Valkyrie Arrows Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Arrows Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Zap Elite Barbarians Valkyrie Inferno Tower
Goblin Gang Valkyrie Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Valkyrie
Arrows Fireball Zap Goblin Gang
Goblin Gang Elite Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Elite Barbarians Valkyrie Inferno Tower
Zap Arrows Elite Barbarians Fireball Valkyrie
Elite Barbarians Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Goblin Gang Elite Barbarians Inferno Tower Zap Fireball Valkyrie
Arrows Valkyrie Zap Elite Barbarians Fireball Inferno Tower
Zap Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Zap Arrows Valkyrie
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Arrows Fireball Valkyrie
Fireball Zap Arrows
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Goblin Gang Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Goblin Gang Valkyrie
Arrows Zap Fireball
Zap Arrows Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball

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