My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Goblin Cage Magic Archer Lumberjack
The Log
Goblin Cage Hog Rider Lumberjack
Earthquake
Goblin Cage Hog Rider
Arrows
Royal Delivery
Goblin Cage Hog Rider P.E.K.K.A Magic Archer Lumberjack
Fireball
Goblin Cage Hog Rider Magic Archer Lumberjack
Poison
Goblin Cage Magic Archer
Lightning
Goblin Cage Magic Archer Lumberjack
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Delivery Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Delivery Goblin Cage Hog Rider Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Royal Delivery Goblin Cage

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Goblin Cage Magic Archer Lumberjack
Arrows
Zap Hog Rider P.E.K.K.A Lumberjack
Royal Delivery
Goblin Cage
Zap Hog Rider Magic Archer Lumberjack
Hog Rider
Zap Arrows Goblin Cage Magic Archer Lumberjack
P.E.K.K.A
Zap Arrows Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Zap Goblin Cage Hog Rider Lumberjack
Lumberjack
Zap Arrows Goblin Cage Hog Rider P.E.K.K.A Magic Archer

Defense Synergies 0 16

Zap
Arrows Royal Delivery Goblin Cage P.E.K.K.A Magic Archer Lumberjack
Arrows
Zap Royal Delivery P.E.K.K.A Lumberjack
Royal Delivery
Zap Arrows Goblin Cage P.E.K.K.A Magic Archer Lumberjack
Goblin Cage
Zap Royal Delivery Magic Archer Lumberjack
Hog Rider
P.E.K.K.A
Zap Arrows Royal Delivery
Magic Archer
Zap Royal Delivery Goblin Cage Lumberjack
Lumberjack
Zap Arrows Royal Delivery Goblin Cage Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Magic Archer
P.E.K.K.A Lumberjack Zap Royal Delivery Goblin Cage
Goblin Cage P.E.K.K.A Lumberjack Royal Delivery
Goblin Cage P.E.K.K.A Lumberjack
Arrows Royal Delivery Goblin Cage P.E.K.K.A Lumberjack
Arrows Royal Delivery Zap Magic Archer Lumberjack
Zap Arrows Royal Delivery Goblin Cage Magic Archer
Zap Arrows Goblin Cage P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Cage Lumberjack
Royal Delivery Lumberjack
Zap Arrows Royal Delivery Magic Archer Lumberjack
Arrows Zap Royal Delivery Magic Archer
Goblin Cage P.E.K.K.A Lumberjack Zap Royal Delivery
Zap Arrows Royal Delivery Goblin Cage P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Goblin Cage Lumberjack
Zap Royal Delivery Goblin Cage P.E.K.K.A Lumberjack
Arrows Royal Delivery Goblin Cage P.E.K.K.A Lumberjack
Arrows Royal Delivery Goblin Cage Zap Magic Archer Lumberjack
Zap Arrows Royal Delivery Goblin Cage Magic Archer Lumberjack
P.E.K.K.A Goblin Cage Lumberjack
Arrows Royal Delivery P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Royal Delivery Goblin Cage P.E.K.K.A
Royal Delivery Zap Arrows Magic Archer Lumberjack
Royal Delivery P.E.K.K.A Lumberjack Zap Goblin Cage
P.E.K.K.A Lumberjack Zap Royal Delivery Goblin Cage
P.E.K.K.A Royal Delivery Goblin Cage Lumberjack
Arrows Royal Delivery Zap Magic Archer
Royal Delivery P.E.K.K.A Goblin Cage Lumberjack
P.E.K.K.A Royal Delivery Goblin Cage Lumberjack
Zap Royal Delivery Goblin Cage P.E.K.K.A Magic Archer
P.E.K.K.A Royal Delivery Goblin Cage
P.E.K.K.A Goblin Cage Lumberjack
P.E.K.K.A Zap Arrows Royal Delivery Goblin Cage
Royal Delivery P.E.K.K.A Goblin Cage Lumberjack
Goblin Cage Magic Archer
Zap Royal Delivery Goblin Cage P.E.K.K.A Magic Archer Lumberjack
Arrows Zap Royal Delivery Goblin Cage P.E.K.K.A Magic Archer
Zap Arrows Royal Delivery Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows
Zap Arrows Magic Archer
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Lumberjack
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer Arrows
Arrows
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows
Zap Arrows
Zap Arrows Magic Archer
Arrows Zap Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Zap
Zap Arrows Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Zap Magic Archer
Zap Arrows Magic Archer
Arrows
Magic Archer Lumberjack
Arrows Zap Magic Archer
Zap Arrows
P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A

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