My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Balloon Lumberjack
Fireball
Inferno Tower Balloon Lumberjack
Poison
Inferno Tower Balloon
Lightning
Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage The Log Arrows Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Rage The Log

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Balloon The Log Lumberjack
Arrows
Zap Mirror Balloon Lumberjack
Inferno Tower
Mirror
Zap Arrows The Log Balloon Lumberjack
Rage
Balloon
Balloon
Zap Arrows Rage Lumberjack Mirror The Log
The Log
Mirror Zap Balloon Lumberjack
Lumberjack
Balloon Zap Arrows Mirror The Log

Defense Synergies 3 11

Zap
Mirror Arrows Inferno Tower The Log Lumberjack
Arrows
Mirror Zap Inferno Tower Lumberjack
Inferno Tower
The Log Zap Arrows Mirror Lumberjack
Mirror
Zap Arrows Inferno Tower The Log Lumberjack
Rage
Balloon
The Log
Inferno Tower Zap Mirror Lumberjack
Lumberjack
Zap Arrows Inferno Tower Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Lumberjack Zap The Log
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Arrows The Log Lumberjack
Arrows The Log Zap Lumberjack
Inferno Tower Zap Arrows
Zap Arrows Inferno Tower The Log
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Zap Arrows The Log Lumberjack
Arrows Inferno Tower Zap
Inferno Tower Lumberjack Zap The Log
Zap Arrows The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap The Log Lumberjack
Arrows Inferno Tower Lumberjack
Arrows Zap The Log Lumberjack
Zap Arrows The Log Lumberjack
Inferno Tower Lumberjack
Arrows The Log Lumberjack
Inferno Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower
Zap Arrows The Log Lumberjack
Lumberjack Zap Inferno Tower The Log
Lumberjack Zap Inferno Tower The Log
Inferno Tower Lumberjack
Arrows Zap
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Zap Inferno Tower The Log
Inferno Tower
Inferno Tower Lumberjack
Zap Arrows The Log
Inferno Tower Lumberjack
Inferno Tower Zap The Log Lumberjack
Arrows Zap Inferno Tower The Log
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Zap Arrows The Log
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Lumberjack
Zap Arrows The Log
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows
Zap
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap
Zap Arrows
Arrows The Log
Lumberjack
Arrows The Log Zap
Zap Arrows
Zap The Log
Zap
Zap The Log

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